Searched refs:pVertexSource (Results 1 – 2 of 2) sorted by relevance
64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource) in createProgram() argument66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
83 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument84 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()