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Searched refs:pVertexSource (Results 1 – 2 of 2) sorted by relevance

/development/perftests/panorama/feature_mos/src/mosaic_renderer/
DRenderer.cpp64 GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentSource) in createProgram() argument
66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
Dgl_code.cpp83 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument
84 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); in createProgram()