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Searched refs:pixelShader (Results 1 – 7 of 7) sorted by relevance

/development/samples/HelloEffects/src/com/example/android/mediafx/
DGLToolbox.java47 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local
48 if (pixelShader == 0) { in createProgram()
56 GLES20.glAttachShader(program, pixelShader); in createProgram()
/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
DGLToolbox.java44 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local
45 if (pixelShader == 0) { in createProgram()
53 GLES20.glAttachShader(program, pixelShader); in createProgram()
/development/perftests/panorama/feature_mos/src/mosaic_renderer/
DRenderer.cpp72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram() local
73 if (!pixelShader) in createProgram()
83 glAttachShader(program, pixelShader); in createProgram()
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
Dgl_code.cpp89 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram() local
90 if (!pixelShader) { in createProgram()
98 glAttachShader(program, pixelShader); in createProgram()
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
DGLES20TriangleRenderer.java178 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local
179 if (pixelShader == 0) { in createProgram()
187 GLES20.glAttachShader(program, pixelShader); in createProgram()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
DGLES20TriangleRenderer.java180 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local
181 if (pixelShader == 0) { in createProgram()
189 GLES20.glAttachShader(program, pixelShader); in createProgram()
/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java245 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local
246 if (pixelShader == 0) { in createProgram()
254 GLES20.glAttachShader(program, pixelShader); in createProgram()