Searched refs:pixelShader (Results 1 – 7 of 7) sorted by relevance
/development/samples/HelloEffects/src/com/example/android/mediafx/ |
D | GLToolbox.java | 47 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local 48 if (pixelShader == 0) { in createProgram() 56 GLES20.glAttachShader(program, pixelShader); in createProgram()
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/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/ |
D | GLToolbox.java | 44 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local 45 if (pixelShader == 0) { in createProgram() 53 GLES20.glAttachShader(program, pixelShader); in createProgram()
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/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
D | Renderer.cpp | 72 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram() local 73 if (!pixelShader) in createProgram() 83 glAttachShader(program, pixelShader); in createProgram()
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
D | gl_code.cpp | 89 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram() local 90 if (!pixelShader) { in createProgram() 98 glAttachShader(program, pixelShader); in createProgram()
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
D | GLES20TriangleRenderer.java | 178 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local 179 if (pixelShader == 0) { in createProgram() 187 GLES20.glAttachShader(program, pixelShader); in createProgram()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
D | GLES20TriangleRenderer.java | 180 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local 181 if (pixelShader == 0) { in createProgram() 189 GLES20.glAttachShader(program, pixelShader); in createProgram()
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/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 245 int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); in createProgram() local 246 if (pixelShader == 0) { in createProgram() 254 GLES20.glAttachShader(program, pixelShader); in createProgram()
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