Searched refs:rcpnmf (Results 1 – 1 of 1) sorted by relevance
319 float rcpnmf = 1.f / (nearPlane - farPlane); in Perspective() local332 result.f_[10] = (farPlane + nearPlane) * rcpnmf; in Perspective()333 result.f_[14] = farPlane * rcpnmf * n2; in Perspective()