Searched refs:shaderType (Results 1 – 10 of 10) sorted by relevance
/development/samples/HelloEffects/src/com/example/android/mediafx/ |
D | GLToolbox.java | 23 public static int loadShader(int shaderType, String source) { in loadShader() argument 24 int shader = GLES20.glCreateShader(shaderType); in loadShader() 35 shaderType + ":" + info); in loadShader()
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/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/ |
D | GLToolbox.java | 23 public static int loadShader(int shaderType, String source) { in loadShader() argument 24 int shader = GLES20.glCreateShader(shaderType); in loadShader() 33 throw new RuntimeException("Could not compile shader " + shaderType + ":" + info); in loadShader()
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/development/perftests/panorama/feature_mos/src/mosaic_renderer/ |
D | Renderer.cpp | 38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument 39 GLuint shader = glCreateShader(shaderType); in loadShader() 53 shaderType, buf); in loadShader()
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D | Renderer.h | 34 GLuint loadShader(GLenum shaderType, const char* pSource);
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/development/ndk/platforms/android-5/samples/hello-gl2/jni/ |
D | gl_code.cpp | 57 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument 58 GLuint shader = glCreateShader(shaderType); in loadShader() 72 shaderType, buf); in loadShader()
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/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/ |
D | GLES20TriangleRenderer.java | 155 private int loadShader(int shaderType, String source) { in loadShader() argument 156 int shader = GLES20.glCreateShader(shaderType); in loadShader() 163 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
D | GLES20TriangleRenderer.java | 157 private int loadShader(int shaderType, String source) { in loadShader() argument 158 int shader = GLES20.glCreateShader(shaderType); in loadShader() 165 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
D | gles3jni.cpp | 41 GLuint createShader(GLenum shaderType, const char* src) { in createShader() argument 42 GLuint shader = glCreateShader(shaderType); in createShader() 60 shaderType == GL_VERTEX_SHADER ? "vertex" : "fragment", in createShader()
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D | gles3jni.h | 68 extern GLuint createShader(GLenum shaderType, const char* src);
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/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 223 private int loadShader(int shaderType, String source) { in loadShader() argument 224 int shader = GLES20.glCreateShader(shaderType); in loadShader() 231 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
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