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Searched refs:shaderType (Results 1 – 10 of 10) sorted by relevance

/development/samples/HelloEffects/src/com/example/android/mediafx/
DGLToolbox.java23 public static int loadShader(int shaderType, String source) { in loadShader() argument
24 int shader = GLES20.glCreateShader(shaderType); in loadShader()
35 shaderType + ":" + info); in loadShader()
/development/samples/browseable/MediaEffects/src/com.example.android.mediaeffects/
DGLToolbox.java23 public static int loadShader(int shaderType, String source) { in loadShader() argument
24 int shader = GLES20.glCreateShader(shaderType); in loadShader()
33 throw new RuntimeException("Could not compile shader " + shaderType + ":" + info); in loadShader()
/development/perftests/panorama/feature_mos/src/mosaic_renderer/
DRenderer.cpp38 GLuint Renderer::loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument
39 GLuint shader = glCreateShader(shaderType); in loadShader()
53 shaderType, buf); in loadShader()
DRenderer.h34 GLuint loadShader(GLenum shaderType, const char* pSource);
/development/ndk/platforms/android-5/samples/hello-gl2/jni/
Dgl_code.cpp57 GLuint loadShader(GLenum shaderType, const char* pSource) { in loadShader() argument
58 GLuint shader = glCreateShader(shaderType); in loadShader()
72 shaderType, buf); in loadShader()
/development/samples/BasicGLSurfaceView/src/com/example/android/basicglsurfaceview/
DGLES20TriangleRenderer.java155 private int loadShader(int shaderType, String source) { in loadShader() argument
156 int shader = GLES20.glCreateShader(shaderType); in loadShader()
163 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
DGLES20TriangleRenderer.java157 private int loadShader(int shaderType, String source) { in loadShader() argument
158 int shader = GLES20.glCreateShader(shaderType); in loadShader()
165 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()
/development/ndk/platforms/android-18/samples/gles3jni/jni/
Dgles3jni.cpp41 GLuint createShader(GLenum shaderType, const char* src) { in createShader() argument
42 GLuint shader = glCreateShader(shaderType); in createShader()
60 shaderType == GL_VERTEX_SHADER ? "vertex" : "fragment", in createShader()
Dgles3jni.h68 extern GLuint createShader(GLenum shaderType, const char* src);
/development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java223 private int loadShader(int shaderType, String source) { in loadShader() argument
224 int shader = GLES20.glCreateShader(shaderType); in loadShader()
231 Log.e(TAG, "Could not compile shader " + shaderType + ":"); in loadShader()