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Searched refs:succeeded (Results 1 – 4 of 4) sorted by relevance

/development/perftests/panorama/feature_mos/src/mosaic_renderer/
DYVURenderer.cpp45 bool succeeded = false; in InitializeGLProgram() local
65 succeeded = true; in InitializeGLProgram()
68 if (!succeeded && (mGlProgram != 0)) in InitializeGLProgram()
74 return succeeded; in InitializeGLProgram()
79 bool succeeded = false; in DrawTexture() local
117 succeeded = true; in DrawTexture()
119 return succeeded; in DrawTexture()
DWarpRenderer.cpp73 bool succeeded = false; in InitializeGLProgram() local
96 succeeded = true; in InitializeGLProgram()
99 if (!succeeded && (mGlProgram != 0)) in InitializeGLProgram()
105 return succeeded; in InitializeGLProgram()
110 bool succeeded = false; in DrawTexture() local
153 succeeded = true; in DrawTexture()
155 return succeeded; in DrawTexture()
DRenderer.cpp117 bool succeeded = false; in SetupGraphics() local
137 succeeded = true; in SetupGraphics()
140 return succeeded; in SetupGraphics()
148 bool succeeded = false; in SetupGraphics() local
168 succeeded = true; in SetupGraphics()
171 return succeeded; in SetupGraphics()
176 bool succeeded = false; in Clear() local
188 succeeded = true; in Clear()
190 return succeeded; in Clear()
DSurfaceTextureRenderer.cpp83 bool succeeded = false; in InitializeGLProgram() local
105 succeeded = true; in InitializeGLProgram()
108 if (!succeeded && (mGlProgram != 0)) in InitializeGLProgram()
114 return succeeded; in InitializeGLProgram()
119 bool succeeded = false; in DrawTexture() local
153 succeeded = true; in DrawTexture()
155 return succeeded; in DrawTexture()