D | AccelerometerPlayActivity.java | 161 public void computePhysics(float sx, float sy, float dT, float dTC) { in computePhysics() argument 164 final float gx = -sx * m; in computePhysics() 242 private void updatePositions(float sx, float sy, long timestamp) { in updatePositions() argument 251 ball.computePhysics(sx, sy, dT, dTC); in updatePositions() 264 public void update(float sx, float sy, long now) { in update() argument 266 updatePositions(sx, sy, now); in update() 429 final float sx = mSensorX; in onDraw() local 432 particleSystem.update(sx, sy, now); in onDraw()
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