Searched refs:vbo_ (Results 1 – 4 of 4) sorted by relevance
80 glGenBuffers( 1, &vbo_ ); in Init()81 glBindBuffer( GL_ARRAY_BUFFER, vbo_ ); in Init()109 if( vbo_ ) in Unload()111 glDeleteBuffers( 1, &vbo_ ); in Unload()112 vbo_ = 0; in Unload()156 glBindBuffer( GL_ARRAY_BUFFER, vbo_ ); in Render()
83 GLuint vbo_; variable
95 glGenBuffers( 1, &vbo_ ); in Init()96 glBindBuffer( GL_ARRAY_BUFFER, vbo_ ); in Init()226 if( vbo_ ) in Unload()228 glDeleteBuffers( 1, &vbo_ ); in Unload()229 vbo_ = 0; in Unload()273 glBindBuffer( GL_ARRAY_BUFFER, vbo_ ); in Render()
82 GLuint vbo_; variable