Searched refs:vec_eye (Results 1 – 1 of 1) sorted by relevance
342 Mat4 Mat4::LookAt( const Vec3& vec_eye, const Vec3& vec_at, const Vec3& vec_up ) in LookAt() argument347 vec_forward.x_ = vec_eye.x_ - vec_at.x_; in LookAt()348 vec_forward.y_ = vec_eye.y_ - vec_at.y_; in LookAt()349 vec_forward.z_ = vec_eye.z_ - vec_at.z_; in LookAt()374 result.PostTranslate( -vec_eye.x_, -vec_eye.y_, -vec_eye.z_ ); in LookAt()