Searched refs:vector (Results 1 – 19 of 19) sorted by relevance
96 std::vector<ndk_helper::Mat4> vec_mat_models_;97 std::vector<ndk_helper::Vec3> vec_colors_;98 std::vector<ndk_helper::Vec2> vec_rotations_;99 std::vector<ndk_helper::Vec2> vec_current_rotations_;
271 u32 vector : 8, member300 u32 vector : 8, member312 u32 vector : 8, member325 u32 vector : 8, member337 u32 vector : 8, member352 u32 vector : 8, member367 u32 vector : 8, member
82 __u32 vector : 8, member
48 PgmImage(std::vector<unsigned char> &data, int w, int h);89 std::vector<unsigned char> m_data;92 std::vector<unsigned char *> m_rows;
41 PgmImage::PgmImage(std::vector<unsigned char> &data, int w, int h) : in PgmImage()
33 std::vector<uint8_t> data; in CompileShader()74 std::vector<uint8_t> v( str.begin(), str.end() ); in CompileShader()117 std::vector<uint8_t>& data ) in CompileShader()131 std::vector<uint8_t> data; in CompileShader()
130 std::vector<int32_t> vec_pointers_;153 std::vector<int32_t> vec_pointers_;
184 std::vector<int32_t>::iterator it = vec_pointers_.begin(); in Detect()185 std::vector<int32_t>::iterator it_end = vec_pointers_.end(); in Detect()292 std::vector<int32_t>::iterator it = vec_pointers_.begin(); in Detect()293 std::vector<int32_t>::iterator it_end = vec_pointers_.end(); in Detect()
55 bool CompileShader( GLuint *shader, const GLenum type, std::vector<uint8_t>& data );
103 std::vector<uint8_t>* buffer_ref );
108 std::vector<uint8_t>* buffer_ref ) in ReadFile()
112 typedef std::vector< AdbInstanceEnumEntry > AdbEnumInterfaceArray;
118 ASensorVector vector; member
143 ASensorVector vector; member
331 private void randomWalk(Random random, Display display, PointF point, PointF vector) { in randomWalk() argument332 point.x = (float) Math.max(Math.min(point.x + random.nextFloat() * vector.x, in randomWalk()334 point.y = (float) Math.max(Math.min(point.y + random.nextFloat() * vector.y, in randomWalk()
106 __u8 vector; member
232 # If you use STL classes (i.e. std::string, std::vector, etc.) but do not want