D | Blend.cpp | 1054 void Blend::MosaicToFrame(double trs[3][3], double x, double y, double &wx, double &wy) in MosaicToFrame() argument 1083 wx = ProjX(trs, X, Y, z, 1.0); in MosaicToFrame() 1087 void Blend::FrameToMosaic(double trs[3][3], double x, double y, double &wx, double &wy) in FrameToMosaic() argument 1097 wx = X; in FrameToMosaic() 1107 wx = alpha * m_wb.width * m_wb.direction; in FrameToMosaic() 1118 wx = (length - m_wb.radius) * m_wb.direction + alpha * m_wb.correction; in FrameToMosaic()
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