Searched refs:xmax (Results 1 – 2 of 2) sorted by relevance
205 final float xmax = mHorizontalBound; in resolveCollisionWithBounds() local209 if (x > xmax) { in resolveCollisionWithBounds()210 mPosX = xmax; in resolveCollisionWithBounds()211 } else if (x < -xmax) { in resolveCollisionWithBounds()212 mPosX = -xmax; in resolveCollisionWithBounds()
505 GLfloat xmin, xmax, ymin, ymax; in gluPerspective() local510 xmax = ymax * aspect; in gluPerspective()512 glFrustumx((GLfixed)(xmin * 65536), (GLfixed)(xmax * 65536), in gluPerspective()