Searched refs:xmin (Results 1 – 1 of 1) sorted by relevance
505 GLfloat xmin, xmax, ymin, ymax; in gluPerspective() local509 xmin = ymin * aspect; in gluPerspective()512 glFrustumx((GLfixed)(xmin * 65536), (GLfixed)(xmax * 65536), in gluPerspective()