Searched refs:ASYNC_COMPLETE (Results 1 – 5 of 5) sorted by relevance
85 if (status == ASYNC_COMPLETE) { /* immediate connection */ in asyncConsoleConnector_run()96 if (status == ASYNC_COMPLETE) { in asyncConsoleConnector_run()107 if (status == ASYNC_COMPLETE) { in asyncConsoleConnector_run()125 if (status == ASYNC_COMPLETE) { in asyncConsoleConnector_run()132 return ASYNC_COMPLETE; in asyncConsoleConnector_run()137 status = ASYNC_COMPLETE; in asyncConsoleConnector_run()
40 return ASYNC_COMPLETE; in asyncReader_read()65 return ASYNC_COMPLETE; in asyncReader_read()88 return ASYNC_COMPLETE; in asyncWriter_write()112 return ASYNC_COMPLETE; in asyncWriter_write()159 return ASYNC_COMPLETE; in asyncLineReader_read()227 return ASYNC_COMPLETE; in asyncConnector_init()262 return ASYNC_COMPLETE; in asyncConnector_run()269 return ASYNC_COMPLETE; in asyncConnector_run()
30 ASYNC_COMPLETE = 0, /* asynchronous operation completed */ enumerator
182 case ASYNC_COMPLETE: in _on_async_socket_connector_connecting()
216 if (status == ASYNC_COMPLETE) { in netPipe_initFromAddress()