Searched refs:AT_TARGET (Results 1 – 12 of 12) sorted by relevance
50 event->setEventPhase(Event::AT_TARGET); in dispatch()
170 m_event->setEventPhase(Event::AT_TARGET); in dispatchEventAtTarget()182 m_event->setEventPhase(Event::AT_TARGET); in dispatchEventAtBubbling()
55 AT_TARGET = 2, enumerator
30 const unsigned short AT_TARGET = 2;
196 event->setEventPhase(Event::AT_TARGET); in dispatchEvent()
158 privates(event).impl.eventPhase = Event.AT_TARGET;
1586 event->setEventPhase(Event::AT_TARGET); in dispatchEvent()
1889 if (event.eventPhase === Event.AT_TARGET)
32 …u.AT_TARGET;return s(b[0],a,c)}function r(a,b){for(var c,d=a.bubbles,e=1;e<b.length;e++){var f=b[e…
1 …AT_TARGET;\n return invoke(eventPath[0], event, phase);\n }\n\n function dispatchBubbling(eve…
1 …AT_TARGET = 2;\n var BUBBLING_PHASE = 3;\n\n // pendingError is used to rethrow the first error …