Searched refs:ApplyToStrokeMode (Results 1 – 10 of 10) sorted by relevance
/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/ |
D | RenderSVGShape.cpp | 128 …if (requiresStroke && !RenderSVGResource::requestPaintingResource(ApplyToStrokeMode, this, style()… in strokeContains() 223 …strokePaintingResource = RenderSVGResource::requestPaintingResource(ApplyToStrokeMode, this, style… in strokeShape() 224 if (strokePaintingResource->applyResource(this, style, context, ApplyToStrokeMode)) { in strokeShape() 229 if (fallbackResource->applyResource(this, style, context, ApplyToStrokeMode)) { in strokeShape()
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D | RenderSVGResourceSolidColor.cpp | 67 } else if (resourceMode & ApplyToStrokeMode) { in applyResource()
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D | RenderSVGResource.h | 40 ApplyToStrokeMode = 1 << 2, enumerator
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D | SVGInlineTextBox.cpp | 325 ApplyToStrokeMode | ApplyToTextMode, hasSelection, paintSelectedTextOnly); in paint() 368 …de = static_cast<RenderSVGResourceMode>(resourceModeFlags & (ApplyToFillMode | ApplyToStrokeMode)); in acquirePaintingResource() 369 ASSERT(resourceMode == ApplyToFillMode || resourceMode == ApplyToStrokeMode); in acquirePaintingResource() 520 … paintDecorationWithStyle(context, decoration, fragment, decorationRenderer, ApplyToStrokeMode); in paintDecoration() 591 if (scalingFactor != 1 && resourceMode & ApplyToStrokeMode) in paintTextWithShadows()
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D | RenderSVGResourcePattern.cpp | 158 } else if (resourceMode & ApplyToStrokeMode) { in applyResource() 167 else if (resourceMode & ApplyToStrokeMode) in applyResource()
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D | RenderSVGResourceGradient.cpp | 122 } else if (resourceMode & ApplyToStrokeMode) { in applyResource()
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D | RenderSVGResourceContainer.cpp | 262 if (resourceMode & ApplyToStrokeMode) { in computeResourceSpaceTransform()
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D | SVGTextRunRenderingContext.cpp | 108 …unsigned short resourceMode = context->textDrawingMode() == TextModeStroke ? ApplyToStrokeMode : A… in drawSVGGlyphs()
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D | SVGRenderSupport.cpp | 374 if (resourceMode & ApplyToStrokeMode) in fillOrStrokePath()
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D | SVGRenderTreeAsText.cpp | 285 …strokePaintingResource = RenderSVGResource::requestPaintingResource(ApplyToStrokeMode, const_cast<… in writeStyle()
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