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Searched refs:BEGIN_NV04 (Results 1 – 25 of 96) sorted by relevance

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/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv20_context.c67 BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1); in nv20_clear()
82 BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1); in nv20_clear()
89 BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1); in nv20_clear()
104 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); in nv20_hwctx_init()
106 BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1); in nv20_hwctx_init()
108 BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2); in nv20_hwctx_init()
111 BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2); in nv20_hwctx_init()
114 BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2); in nv20_hwctx_init()
118 BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1); in nv20_hwctx_init()
121 BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2); in nv20_hwctx_init()
[all …]
Dnv10_context.c154 BEGIN_NV04(push, NV17_3D(HIERZ_FILL_VALUE), 1); in nv17_zclear()
156 BEGIN_NV04(push, NV17_3D(HIERZ_BUFFER_CLEAR), 1); in nv17_zclear()
208 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); in nv10_hwctx_init()
210 BEGIN_NV04(push, NV10_3D(DMA_NOTIFY), 1); in nv10_hwctx_init()
213 BEGIN_NV04(push, NV10_3D(DMA_TEXTURE0), 3); in nv10_hwctx_init()
217 BEGIN_NV04(push, NV10_3D(DMA_COLOR), 2); in nv10_hwctx_init()
221 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); in nv10_hwctx_init()
224 BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2); in nv10_hwctx_init()
228 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1); in nv10_hwctx_init()
230 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1); in nv10_hwctx_init()
[all …]
Dnv10_state_raster.c39 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1); in nv10_emit_alpha_func()
42 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2); in nv10_emit_alpha_func()
52 BEGIN_NV04(push, NV10_3D(BLEND_COLOR), 1); in nv10_emit_blend_color()
64 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1); in nv10_emit_blend_equation()
67 BEGIN_NV04(push, NV10_3D(BLEND_EQUATION), 1); in nv10_emit_blend_equation()
76 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 2); in nv10_emit_blend_func()
86 BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1); in nv10_emit_color_mask()
98 BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1); in nv10_emit_depth()
100 BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1); in nv10_emit_depth()
102 BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1); in nv10_emit_depth()
[all …]
Dnv10_state_polygon.c40 BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1); in nv10_emit_cull_face()
43 BEGIN_NV04(push, NV10_3D(CULL_FACE), 1); in nv10_emit_cull_face()
54 BEGIN_NV04(push, NV10_3D(FRONT_FACE), 1); in nv10_emit_front_face()
66 BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1); in nv10_emit_line_mode()
69 BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); in nv10_emit_line_mode()
83 BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1); in nv10_emit_point_mode()
86 BEGIN_NV04(push, NV10_3D(POINT_SMOOTH_ENABLE), 1); in nv10_emit_point_mode()
95 BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2); in nv10_emit_polygon_mode()
99 BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1); in nv10_emit_polygon_mode()
108 BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3); in nv10_emit_polygon_offset()
[all …]
Dnv04_surface.c219 BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1); in nv04_surface_copy_swizzle()
233 BEGIN_NV04(push, NV04_SSWZ(DMA_IMAGE), 1); in nv04_surface_copy_swizzle()
235 BEGIN_NV04(push, NV04_SSWZ(FORMAT), 2); in nv04_surface_copy_swizzle()
241 BEGIN_NV04(push, NV03_SIFM(DMA_IMAGE), 1); in nv04_surface_copy_swizzle()
243 BEGIN_NV04(push, NV05_SIFM(SURFACE), 1); in nv04_surface_copy_swizzle()
246 BEGIN_NV04(push, NV03_SIFM(COLOR_FORMAT), 8); in nv04_surface_copy_swizzle()
256 BEGIN_NV04(push, NV03_SIFM(SIZE), 4); in nv04_surface_copy_swizzle()
268 BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1); in nv04_surface_copy_swizzle()
297 BEGIN_NV04(push, NV03_M2MF(DMA_BUFFER_IN), 2); in nv04_surface_copy_m2mf()
300 BEGIN_NV04(push, NV03_M2MF(OFFSET_IN), 8); in nv04_surface_copy_m2mf()
[all …]
Dnv20_state_tex.c51 BEGIN_NV04(push, NV20_3D(TEX_GEN_COEFF(i, j)), 4); in nv20_emit_tex_gen()
55 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1); in nv20_emit_tex_gen()
59 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1); in nv20_emit_tex_gen()
74 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); in nv20_emit_tex_mat()
77 BEGIN_NV04(push, NV20_3D(TEX_MATRIX(i,0)), 16); in nv20_emit_tex_mat()
81 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); in nv20_emit_tex_mat()
173 BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); in nv20_emit_tex_obj()
208 BEGIN_NV04(push, NV20_3D(TEX_NPOT_PITCH(i)), 1); in nv20_emit_tex_obj()
210 BEGIN_NV04(push, NV20_3D(TEX_NPOT_SIZE(i)), 1); in nv20_emit_tex_obj()
236 BEGIN_NV04(push, NV20_3D(TEX_FORMAT(i)), 1); in nv20_emit_tex_obj()
[all …]
Dnv20_state_tnl.c94 BEGIN_NV04(push, NV20_3D(COLOR_MATERIAL), 1); in nv20_emit_color_material()
162 BEGIN_NV04(push, NV20_3D(FOG_MODE), 4); in nv20_emit_fog()
171 BEGIN_NV04(push, NV20_3D(FOG_COEFF(0)), 3); in nv20_emit_fog()
181 BEGIN_NV04(push, NV20_3D(SEPARATE_SPECULAR_ENABLE), 1); in nv20_emit_light_model()
184 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL), 1); in nv20_emit_light_model()
192 BEGIN_NV04(push, NV20_3D(LIGHT_MODEL_TWO_SIDE_ENABLE), 1); in nv20_emit_light_model()
204 BEGIN_NV04(push, NV20_3D(LIGHT_POSITION_X(i)), 3); in nv20_emit_light_source()
207 BEGIN_NV04(push, NV20_3D(LIGHT_ATTENUATION_CONSTANT(i)), 3); in nv20_emit_light_source()
213 BEGIN_NV04(push, NV20_3D(LIGHT_DIRECTION_X(i)), 3); in nv20_emit_light_source()
216 BEGIN_NV04(push, NV20_3D(LIGHT_HALF_VECTOR_X(i)), 3); in nv20_emit_light_source()
[all …]
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
Dnv20_context.c67 BEGIN_NV04(push, NV20_3D(CLEAR_VALUE), 1); in nv20_clear()
82 BEGIN_NV04(push, NV20_3D(CLEAR_DEPTH_VALUE), 1); in nv20_clear()
89 BEGIN_NV04(push, NV20_3D(CLEAR_BUFFERS), 1); in nv20_clear()
104 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); in nv20_hwctx_init()
106 BEGIN_NV04(push, NV20_3D(DMA_NOTIFY), 1); in nv20_hwctx_init()
108 BEGIN_NV04(push, NV20_3D(DMA_TEXTURE0), 2); in nv20_hwctx_init()
111 BEGIN_NV04(push, NV20_3D(DMA_COLOR), 2); in nv20_hwctx_init()
114 BEGIN_NV04(push, NV20_3D(DMA_VTXBUF0), 2); in nv20_hwctx_init()
118 BEGIN_NV04(push, NV20_3D(DMA_QUERY), 1); in nv20_hwctx_init()
121 BEGIN_NV04(push, NV20_3D(RT_HORIZ), 2); in nv20_hwctx_init()
[all …]
Dnv10_context.c154 BEGIN_NV04(push, NV17_3D(HIERZ_FILL_VALUE), 1); in nv17_zclear()
156 BEGIN_NV04(push, NV17_3D(HIERZ_BUFFER_CLEAR), 1); in nv17_zclear()
208 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); in nv10_hwctx_init()
210 BEGIN_NV04(push, NV10_3D(DMA_NOTIFY), 1); in nv10_hwctx_init()
213 BEGIN_NV04(push, NV10_3D(DMA_TEXTURE0), 3); in nv10_hwctx_init()
217 BEGIN_NV04(push, NV10_3D(DMA_COLOR), 2); in nv10_hwctx_init()
221 BEGIN_NV04(push, NV04_GRAPH(3D, NOP), 1); in nv10_hwctx_init()
224 BEGIN_NV04(push, NV10_3D(RT_HORIZ), 2); in nv10_hwctx_init()
228 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_HORIZ(0)), 1); in nv10_hwctx_init()
230 BEGIN_NV04(push, NV10_3D(VIEWPORT_CLIP_VERT(0)), 1); in nv10_hwctx_init()
[all …]
Dnv10_state_raster.c39 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1); in nv10_emit_alpha_func()
42 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2); in nv10_emit_alpha_func()
52 BEGIN_NV04(push, NV10_3D(BLEND_COLOR), 1); in nv10_emit_blend_color()
64 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1); in nv10_emit_blend_equation()
67 BEGIN_NV04(push, NV10_3D(BLEND_EQUATION), 1); in nv10_emit_blend_equation()
76 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 2); in nv10_emit_blend_func()
86 BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1); in nv10_emit_color_mask()
98 BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1); in nv10_emit_depth()
100 BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1); in nv10_emit_depth()
102 BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1); in nv10_emit_depth()
[all …]
Dnv10_state_polygon.c40 BEGIN_NV04(push, NV10_3D(CULL_FACE_ENABLE), 1); in nv10_emit_cull_face()
43 BEGIN_NV04(push, NV10_3D(CULL_FACE), 1); in nv10_emit_cull_face()
54 BEGIN_NV04(push, NV10_3D(FRONT_FACE), 1); in nv10_emit_front_face()
66 BEGIN_NV04(push, NV10_3D(LINE_WIDTH), 1); in nv10_emit_line_mode()
69 BEGIN_NV04(push, NV10_3D(LINE_SMOOTH_ENABLE), 1); in nv10_emit_line_mode()
83 BEGIN_NV04(push, NV10_3D(POINT_SIZE), 1); in nv10_emit_point_mode()
86 BEGIN_NV04(push, NV10_3D(POINT_SMOOTH_ENABLE), 1); in nv10_emit_point_mode()
95 BEGIN_NV04(push, NV10_3D(POLYGON_MODE_FRONT), 2); in nv10_emit_polygon_mode()
99 BEGIN_NV04(push, NV10_3D(POLYGON_SMOOTH_ENABLE), 1); in nv10_emit_polygon_mode()
108 BEGIN_NV04(push, NV10_3D(POLYGON_OFFSET_POINT_ENABLE), 3); in nv10_emit_polygon_offset()
[all …]
Dnv04_surface.c219 BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1); in nv04_surface_copy_swizzle()
233 BEGIN_NV04(push, NV04_SSWZ(DMA_IMAGE), 1); in nv04_surface_copy_swizzle()
235 BEGIN_NV04(push, NV04_SSWZ(FORMAT), 2); in nv04_surface_copy_swizzle()
241 BEGIN_NV04(push, NV03_SIFM(DMA_IMAGE), 1); in nv04_surface_copy_swizzle()
243 BEGIN_NV04(push, NV05_SIFM(SURFACE), 1); in nv04_surface_copy_swizzle()
246 BEGIN_NV04(push, NV03_SIFM(COLOR_FORMAT), 8); in nv04_surface_copy_swizzle()
256 BEGIN_NV04(push, NV03_SIFM(SIZE), 4); in nv04_surface_copy_swizzle()
268 BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1); in nv04_surface_copy_swizzle()
297 BEGIN_NV04(push, NV03_M2MF(DMA_BUFFER_IN), 2); in nv04_surface_copy_m2mf()
300 BEGIN_NV04(push, NV03_M2MF(OFFSET_IN), 8); in nv04_surface_copy_m2mf()
[all …]
Dnv20_state_tex.c51 BEGIN_NV04(push, NV20_3D(TEX_GEN_COEFF(i, j)), 4); in nv20_emit_tex_gen()
55 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1); in nv20_emit_tex_gen()
59 BEGIN_NV04(push, NV20_3D(TEX_GEN_MODE(i, j)), 1); in nv20_emit_tex_gen()
74 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); in nv20_emit_tex_mat()
77 BEGIN_NV04(push, NV20_3D(TEX_MATRIX(i,0)), 16); in nv20_emit_tex_mat()
81 BEGIN_NV04(push, NV20_3D(TEX_MATRIX_ENABLE(i)), 1); in nv20_emit_tex_mat()
173 BEGIN_NV04(push, NV20_3D(TEX_ENABLE(i)), 1); in nv20_emit_tex_obj()
208 BEGIN_NV04(push, NV20_3D(TEX_NPOT_PITCH(i)), 1); in nv20_emit_tex_obj()
210 BEGIN_NV04(push, NV20_3D(TEX_NPOT_SIZE(i)), 1); in nv20_emit_tex_obj()
236 BEGIN_NV04(push, NV20_3D(TEX_FORMAT(i)), 1); in nv20_emit_tex_obj()
[all …]
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/
Dnv50_screen.c335 BEGIN_NV04(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1); in nv50_screen_init_hwctx()
337 BEGIN_NV04(push, SUBC_M2MF(NV03_M2MF_DMA_NOTIFY), 3); in nv50_screen_init_hwctx()
342 BEGIN_NV04(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1); in nv50_screen_init_hwctx()
344 BEGIN_NV04(push, NV50_2D(DMA_NOTIFY), 4); in nv50_screen_init_hwctx()
349 BEGIN_NV04(push, NV50_2D(OPERATION), 1); in nv50_screen_init_hwctx()
351 BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1); in nv50_screen_init_hwctx()
353 BEGIN_NV04(push, NV50_2D(COLOR_KEY_ENABLE), 1); in nv50_screen_init_hwctx()
355 BEGIN_NV04(push, SUBC_2D(0x0888), 1); in nv50_screen_init_hwctx()
358 BEGIN_NV04(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1); in nv50_screen_init_hwctx()
361 BEGIN_NV04(push, NV50_3D(COND_MODE), 1); in nv50_screen_init_hwctx()
[all …]
Dnv50_shader_state.c62 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); in nv50_constbufs_validate()
74 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); in nv50_constbufs_validate()
91 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3); in nv50_constbufs_validate()
96 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); in nv50_constbufs_validate()
101 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); in nv50_constbufs_validate()
156 BEGIN_NV04(push, NV50_3D(VP_ATTR_EN(0)), 2); in nv50_vertprog_validate()
159 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_RESULT), 1); in nv50_vertprog_validate()
161 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_TEMP), 1); in nv50_vertprog_validate()
163 BEGIN_NV04(push, NV50_3D(VP_START_ID), 1); in nv50_vertprog_validate()
177 BEGIN_NV04(push, NV50_3D(FP_REG_ALLOC_TEMP), 1); in nv50_fragprog_validate()
[all …]
Dnv50_surface.c103 BEGIN_NV04(push, SUBC_2D(mthd), 2); in nv50_2d_texture_set()
106 BEGIN_NV04(push, SUBC_2D(mthd + 0x14), 5); in nv50_2d_texture_set()
113 BEGIN_NV04(push, SUBC_2D(mthd), 5); in nv50_2d_texture_set()
119 BEGIN_NV04(push, SUBC_2D(mthd + 0x18), 4); in nv50_2d_texture_set()
128 BEGIN_NV04(push, SUBC_2D(NV50_2D_CLIP_X), 4); in nv50_2d_texture_set()
171 BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1); in nv50_2d_texture_do_copy()
173 BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4); in nv50_2d_texture_do_copy()
178 BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4); in nv50_2d_texture_do_copy()
183 BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4); in nv50_2d_texture_do_copy()
281 BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4); in nv50_clear_render_target()
[all …]
/external/mesa3d/src/gallium/drivers/nv50/
Dnv50_screen.c335 BEGIN_NV04(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1); in nv50_screen_init_hwctx()
337 BEGIN_NV04(push, SUBC_M2MF(NV03_M2MF_DMA_NOTIFY), 3); in nv50_screen_init_hwctx()
342 BEGIN_NV04(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1); in nv50_screen_init_hwctx()
344 BEGIN_NV04(push, NV50_2D(DMA_NOTIFY), 4); in nv50_screen_init_hwctx()
349 BEGIN_NV04(push, NV50_2D(OPERATION), 1); in nv50_screen_init_hwctx()
351 BEGIN_NV04(push, NV50_2D(CLIP_ENABLE), 1); in nv50_screen_init_hwctx()
353 BEGIN_NV04(push, NV50_2D(COLOR_KEY_ENABLE), 1); in nv50_screen_init_hwctx()
355 BEGIN_NV04(push, SUBC_2D(0x0888), 1); in nv50_screen_init_hwctx()
358 BEGIN_NV04(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1); in nv50_screen_init_hwctx()
361 BEGIN_NV04(push, NV50_3D(COND_MODE), 1); in nv50_screen_init_hwctx()
[all …]
Dnv50_shader_state.c62 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); in nv50_constbufs_validate()
74 BEGIN_NV04(push, NV50_3D(CB_ADDR), 1); in nv50_constbufs_validate()
91 BEGIN_NV04(push, NV50_3D(CB_DEF_ADDRESS_HIGH), 3); in nv50_constbufs_validate()
96 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); in nv50_constbufs_validate()
101 BEGIN_NV04(push, NV50_3D(SET_PROGRAM_CB), 1); in nv50_constbufs_validate()
156 BEGIN_NV04(push, NV50_3D(VP_ATTR_EN(0)), 2); in nv50_vertprog_validate()
159 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_RESULT), 1); in nv50_vertprog_validate()
161 BEGIN_NV04(push, NV50_3D(VP_REG_ALLOC_TEMP), 1); in nv50_vertprog_validate()
163 BEGIN_NV04(push, NV50_3D(VP_START_ID), 1); in nv50_vertprog_validate()
177 BEGIN_NV04(push, NV50_3D(FP_REG_ALLOC_TEMP), 1); in nv50_fragprog_validate()
[all …]
Dnv50_surface.c103 BEGIN_NV04(push, SUBC_2D(mthd), 2); in nv50_2d_texture_set()
106 BEGIN_NV04(push, SUBC_2D(mthd + 0x14), 5); in nv50_2d_texture_set()
113 BEGIN_NV04(push, SUBC_2D(mthd), 5); in nv50_2d_texture_set()
119 BEGIN_NV04(push, SUBC_2D(mthd + 0x18), 4); in nv50_2d_texture_set()
128 BEGIN_NV04(push, SUBC_2D(NV50_2D_CLIP_X), 4); in nv50_2d_texture_set()
171 BEGIN_NV04(push, NV50_2D(BLIT_CONTROL), 1); in nv50_2d_texture_do_copy()
173 BEGIN_NV04(push, NV50_2D(BLIT_DST_X), 4); in nv50_2d_texture_do_copy()
178 BEGIN_NV04(push, NV50_2D(BLIT_DU_DX_FRACT), 4); in nv50_2d_texture_do_copy()
183 BEGIN_NV04(push, NV50_2D(BLIT_SRC_X_FRACT), 4); in nv50_2d_texture_do_copy()
281 BEGIN_NV04(push, NV50_3D(CLEAR_COLOR(0)), 4); in nv50_clear_render_target()
[all …]
/external/mesa3d/src/gallium/drivers/nv30/
Dnv30_transfer.c92 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1); in nv30_transfer_rect_vertprog()
94 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); in nv30_transfer_rect_vertprog()
99 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); in nv30_transfer_rect_vertprog()
197 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2); in nv30_transfer_rect_blit()
200 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 5); in nv30_transfer_rect_blit()
206 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); in nv30_transfer_rect_blit()
212 BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8); in nv30_transfer_rect_blit()
221 BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2); in nv30_transfer_rect_blit()
228 BEGIN_NV04(push, NV30_3D(COLOR_LOGIC_OP_ENABLE), 1); in nv30_transfer_rect_blit()
230 BEGIN_NV04(push, NV30_3D(DITHER_ENABLE), 1); in nv30_transfer_rect_blit()
[all …]
Dnv30_screen.c277 BEGIN_NV04(push, NV30_3D(FENCE_OFFSET), 2); in nv30_screen_fence_emit()
458 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); in nv30_screen_create()
460 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13); in nv30_screen_create()
475 BEGIN_NV04(push, SUBC_3D(0x03b0), 1); in nv30_screen_create()
477 BEGIN_NV04(push, SUBC_3D(0x1d80), 1); in nv30_screen_create()
480 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); in nv30_screen_create()
482 BEGIN_NV04(push, SUBC_3D(0x17e0), 3); in nv30_screen_create()
486 BEGIN_NV04(push, SUBC_3D(0x1f80), 16); in nv30_screen_create()
490 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1); in nv30_screen_create()
493 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2); in nv30_screen_create()
[all …]
Dnv30_state_validate.c104 BEGIN_NV04(push, SUBC_3D(0x1da4), 1); in nv30_validate_fb()
106 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); in nv30_validate_fb()
110 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2); in nv30_validate_fb()
113 BEGIN_NV04(push, NV30_3D(VIEWPORT_TX_ORIGIN), 4); in nv30_validate_fb()
130 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1); in nv30_validate_fb()
132 BEGIN_NV04(push, NV40_3D(COLOR0_PITCH), 3); in nv30_validate_fb()
135 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 3); in nv30_validate_fb()
148 BEGIN_NV04(push, NV30_3D(COLOR1_OFFSET), 2); in nv30_validate_fb()
158 BEGIN_NV04(push, NV40_3D(COLOR2_OFFSET), 1); in nv30_validate_fb()
161 BEGIN_NV04(push, NV40_3D(COLOR2_PITCH), 1); in nv30_validate_fb()
[all …]
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/
Dnv30_transfer.c92 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_FROM_ID), 1); in nv30_transfer_rect_vertprog()
94 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); in nv30_transfer_rect_vertprog()
99 BEGIN_NV04(push, NV30_3D(VP_UPLOAD_INST(0)), 4); in nv30_transfer_rect_vertprog()
197 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2); in nv30_transfer_rect_blit()
200 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 5); in nv30_transfer_rect_blit()
206 BEGIN_NV04(push, NV30_3D(RT_ENABLE), 1); in nv30_transfer_rect_blit()
212 BEGIN_NV04(push, NV30_3D(VIEWPORT_TRANSLATE_X), 8); in nv30_transfer_rect_blit()
221 BEGIN_NV04(push, NV30_3D(DEPTH_RANGE_NEAR), 2); in nv30_transfer_rect_blit()
228 BEGIN_NV04(push, NV30_3D(COLOR_LOGIC_OP_ENABLE), 1); in nv30_transfer_rect_blit()
230 BEGIN_NV04(push, NV30_3D(DITHER_ENABLE), 1); in nv30_transfer_rect_blit()
[all …]
Dnv30_screen.c277 BEGIN_NV04(push, NV30_3D(FENCE_OFFSET), 2); in nv30_screen_fence_emit()
458 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1); in nv30_screen_create()
460 BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13); in nv30_screen_create()
475 BEGIN_NV04(push, SUBC_3D(0x03b0), 1); in nv30_screen_create()
477 BEGIN_NV04(push, SUBC_3D(0x1d80), 1); in nv30_screen_create()
480 BEGIN_NV04(push, SUBC_3D(0x1e98), 1); in nv30_screen_create()
482 BEGIN_NV04(push, SUBC_3D(0x17e0), 3); in nv30_screen_create()
486 BEGIN_NV04(push, SUBC_3D(0x1f80), 16); in nv30_screen_create()
490 BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1); in nv30_screen_create()
493 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2); in nv30_screen_create()
[all …]
Dnv30_state_validate.c104 BEGIN_NV04(push, SUBC_3D(0x1da4), 1); in nv30_validate_fb()
106 BEGIN_NV04(push, NV30_3D(RT_HORIZ), 3); in nv30_validate_fb()
110 BEGIN_NV04(push, NV30_3D(VIEWPORT_HORIZ), 2); in nv30_validate_fb()
113 BEGIN_NV04(push, NV30_3D(VIEWPORT_TX_ORIGIN), 4); in nv30_validate_fb()
130 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1); in nv30_validate_fb()
132 BEGIN_NV04(push, NV40_3D(COLOR0_PITCH), 3); in nv30_validate_fb()
135 BEGIN_NV04(push, NV30_3D(COLOR0_PITCH), 3); in nv30_validate_fb()
148 BEGIN_NV04(push, NV30_3D(COLOR1_OFFSET), 2); in nv30_validate_fb()
158 BEGIN_NV04(push, NV40_3D(COLOR2_OFFSET), 1); in nv30_validate_fb()
161 BEGIN_NV04(push, NV40_3D(COLOR2_PITCH), 1); in nv30_validate_fb()
[all …]

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