Searched refs:BUBBLING_PHASE (Results 1 – 10 of 10) sorted by relevance
56 event->setEventPhase(Event::BUBBLING_PHASE); in dispatch()
184 m_event->setEventPhase(Event::BUBBLING_PHASE); in dispatchEventAtBubbling()192 m_event->setEventPhase(Event::BUBBLING_PHASE); in dispatchEventAtBubbling()
56 BUBBLING_PHASE = 3 enumerator
31 const unsigned short BUBBLING_PHASE = 3;
336 if (event->eventPhase() == Event::BUBBLING_PHASE && registeredListener.useCapture) in fireEventListeners()
164 privates(event).impl.eventPhase = Event.BUBBLING_PHASE;182 if (eventPhase == Event.BUBBLING_PHASE && listeners[i].capture)
32 …BUBBLING_PHASE}if(!s(b[e],a,c))return}}function s(a,b,c){var d=a.target,e=a.currentTarget,f=R.get(…
1 …BUBBLING_PHASE;\n else\n continue;\n\n if (!invoke(eventPath[i], event, phase))\n…
1 …BUBBLING_PHASE = 3;\n\n // pendingError is used to rethrow the first error we got during an event…