Searched refs:BoundTexture (Results 1 – 3 of 3) sorted by relevance
329 return texture_targets_.BoundTexture(target); in BoundTextureId()332 scoped_refptr<TestTexture> TestWebGraphicsContext3D::BoundTexture( in BoundTexture() function in cc::TestWebGraphicsContext3D693 scoped_refptr<TestTexture> texture = BoundTexture(target); in texParameteri()703 scoped_refptr<TestTexture> texture = BoundTexture(target); in getTexParameteriv()721 GLuint TestWebGraphicsContext3D::TextureTargets::BoundTexture( in BoundTexture() function in cc::TestWebGraphicsContext3D::TextureTargets
383 GLuint BoundTexture(GLenum target);434 scoped_refptr<TestTexture> BoundTexture(GLenum target);
248 ASSERT_EQ(GLDataFormat(BoundTexture(target)->format), format); in texSubImage2D()268 pending->texture = BoundTexture(target); in produceTextureCHROMIUM()286 scoped_refptr<TestTexture> texture = BoundTexture(GL_TEXTURE_2D); in GetPixels()310 BoundTexture(GL_TEXTURE_2D)->Reallocate(size, texture_format); in AllocateTexture()320 scoped_refptr<TestTexture> texture = BoundTexture(GL_TEXTURE_2D); in SetPixels()