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Searched refs:CASESHADERTYPE_VERTEX (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderOptimizationTests.cpp97 CASESHADERTYPE_VERTEX = 0, enumerator
107 case CASESHADERTYPE_VERTEX: return "highp"; in getShaderPrecision()
128 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX; in defaultProgramData()
130 const string vtxPrec = getShaderPrecision(CASESHADERTYPE_VERTEX); in defaultProgramData()
172 …, m_measurer (context.getRenderContext(), caseShaderType == CASESHADERTYPE_VERTEX ? gls::CASETYP… in ShaderOptimizationCase()
281 …const float unoptimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_unoptimize… in iterate()
282 …const float optimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_optimizedRe… in iterate()
283 …const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "vertex" … in iterate()
449 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData()
549 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData()
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/external/deqp/modules/gles3/performance/
Des3pShaderOptimizationTests.cpp97 CASESHADERTYPE_VERTEX = 0, enumerator
107 case CASESHADERTYPE_VERTEX: return "highp"; in getShaderPrecision()
128 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX; in defaultProgramData()
130 const string vtxPrec = getShaderPrecision(CASESHADERTYPE_VERTEX); in defaultProgramData()
175 …, m_measurer (context.getRenderContext(), caseShaderType == CASESHADERTYPE_VERTEX ? gls::CASETYP… in ShaderOptimizationCase()
284 …const float unoptimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_unoptimize… in iterate()
285 …const float optimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_optimizedRe… in iterate()
286 …const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "vertex" … in iterate()
451 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData()
560 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData()
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/external/deqp/modules/gles31/functional/
Des31fProgramUniformTests.cpp299 CASESHADERTYPE_VERTEX = 0, enumerator
794 case CASESHADERTYPE_VERTEX: return "vertex"; in getCaseShaderTypeName()
963 …const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUnif… in init()
1163 …const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASES… in generateVertexSource()
/external/deqp/modules/gles2/functional/
Des2fUniformApiTests.cpp253 CASESHADERTYPE_VERTEX = 0, enumerator
734 case CASESHADERTYPE_VERTEX: return "vertex"; in getCaseShaderTypeName()
974 …const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUnif… in init()
1157 …const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASES… in generateVertexSource()
/external/deqp/modules/gles3/functional/
Des3fUniformApiTests.cpp319 CASESHADERTYPE_VERTEX = 0, enumerator
895 case CASESHADERTYPE_VERTEX: return "vertex"; in getCaseShaderTypeName()
1145 …const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUnif… in init()
1347 …const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASES… in generateVertexSource()