Searched refs:CASESHADERTYPE_VERTEX (Results 1 – 5 of 5) sorted by relevance
97 CASESHADERTYPE_VERTEX = 0, enumerator107 case CASESHADERTYPE_VERTEX: return "highp"; in getShaderPrecision()128 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX; in defaultProgramData()130 const string vtxPrec = getShaderPrecision(CASESHADERTYPE_VERTEX); in defaultProgramData()172 …, m_measurer (context.getRenderContext(), caseShaderType == CASESHADERTYPE_VERTEX ? gls::CASETYP… in ShaderOptimizationCase()281 …const float unoptimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_unoptimize… in iterate()282 …const float optimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_optimizedRe… in iterate()283 …const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "vertex" … in iterate()449 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData()549 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData()[all …]
97 CASESHADERTYPE_VERTEX = 0, enumerator107 case CASESHADERTYPE_VERTEX: return "highp"; in getShaderPrecision()128 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX; in defaultProgramData()130 const string vtxPrec = getShaderPrecision(CASESHADERTYPE_VERTEX); in defaultProgramData()175 …, m_measurer (context.getRenderContext(), caseShaderType == CASESHADERTYPE_VERTEX ? gls::CASETYP… in ShaderOptimizationCase()284 …const float unoptimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_unoptimize… in iterate()285 …const float optimizedRelevantResult = m_caseShaderType == CASESHADERTYPE_VERTEX ? m_optimizedRe… in iterate()286 …const char* const relevantResultName = m_caseShaderType == CASESHADERTYPE_VERTEX ? "vertex" … in iterate()451 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData()560 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData()[all …]
299 CASESHADERTYPE_VERTEX = 0, enumerator794 case CASESHADERTYPE_VERTEX: return "vertex"; in getCaseShaderTypeName()963 …const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUnif… in init()1163 …const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASES… in generateVertexSource()
253 CASESHADERTYPE_VERTEX = 0, enumerator734 case CASESHADERTYPE_VERTEX: return "vertex"; in getCaseShaderTypeName()974 …const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUnif… in init()1157 …const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASES… in generateVertexSource()
319 CASESHADERTYPE_VERTEX = 0, enumerator895 case CASESHADERTYPE_VERTEX: return "vertex"; in getCaseShaderTypeName()1145 …const int fragmentTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_VERTEX ? numSamplerUnif… in init()1347 …const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX || m_caseShaderType == CASES… in generateVertexSource()