/external/deqp/framework/common/ |
D | tcuTexVerifierUtil.cpp | 82 if (y >= ey) faces[numFaces++] = CUBEFACE_POSITIVE_Y; in getPossibleCubeFaces() 102 faces[numFaces++] = CUBEFACE_POSITIVE_Y; in getPossibleCubeFaces()
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D | tcuTexture.cpp | 2247 return y >= 0.0f ? CUBEFACE_POSITIVE_Y : CUBEFACE_NEGATIVE_Y; in selectCubeFace() 2263 return y >= 0.0f ? CUBEFACE_POSITIVE_Y : CUBEFACE_NEGATIVE_Y; in selectCubeFace() 2272 return y >= 0.0f ? CUBEFACE_POSITIVE_Y : CUBEFACE_NEGATIVE_Y; in selectCubeFace() 2295 case CUBEFACE_POSITIVE_Y: sc = +rx; tc = +rz; ma = +ry; break; in projectToFace() 2339 case CUBEFACE_POSITIVE_Y: canonizedCoords = IVec3(coords.x(), size-1, coords.y()); break; in remapCubeEdgeCoords() 2357 return CubeFaceIntCoords(CUBEFACE_POSITIVE_Y, IVec2(canonizedCoords.x(), canonizedCoords.z())); in remapCubeEdgeCoords() 3638 case CUBEFACE_POSITIVE_Y: return str << "CUBEFACE_POSITIVE_Y"; in operator <<()
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D | tcuTextureUtil.cpp | 925 case CUBEFACE_POSITIVE_Y: return 2; in getCubeArrayFaceIndex()
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D | tcuTexture.hpp | 379 CUBEFACE_POSITIVE_Y, enumerator
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/external/deqp/modules/glshared/ |
D | glsSamplerObjectTest.cpp | 437 refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_Y, 0); in createTextureCube() 444 …tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Y), tcu::Vec4(0.… in createTextureCube() 963 refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_Y, 0); in createTextureCube() 973 …tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Y), tcu::Vec4(0.… in createTextureCube() 982 …tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Y), tcu::Vec4(0.… in createTextureCube()
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D | glsTextureTestUtil.cpp | 614 case tcu::CUBEFACE_POSITIVE_Y: maNdx = 1; sNdx = 0; tNdx = 2; break; in computeCubeLodFromDerivates() 1562 case tcu::CUBEFACE_POSITIVE_Y: texCoord = texCoordPosY; break; in computeQuadTexCoordCube() 1588 case tcu::CUBEFACE_POSITIVE_Y: mRow = 1; sRow = 0; tRow = 2; break; in computeQuadTexCoordCube() 1631 case tcu::CUBEFACE_POSITIVE_Y: mRow = 1; sRow = 0; tRow = 2; break; in computeQuadTexCoordCubeArray()
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D | glsLongStressCase.cpp | 202 case tcu::CUBEFACE_POSITIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y; in cubeFaceToGLFace()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboColorbufferTests.cpp | 82 case 2: return tcu::CUBEFACE_POSITIVE_Y; in getCubeFaceFromNdx()
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D | es31fTextureFormatTests.cpp | 58 case 2: return tcu::CUBEFACE_POSITIVE_Y; in getCubeFaceFromNdx()
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D | es31fTextureFilteringTests.cpp | 63 case tcu::CUBEFACE_POSITIVE_Y: return "+Y"; in getFaceDesc()
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D | es31fTextureSpecificationTests.cpp | 92 case 2: return tcu::CUBEFACE_POSITIVE_Y; in getCubeFaceFromNdx()
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D | es31fShaderImageLoadStoreTests.cpp | 284 case tcu::CUBEFACE_POSITIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y; in cubeFaceToGLFace() 469 tcu::CUBEFACE_POSITIVE_Y, in glslImageFuncZToCubeFace()
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/external/deqp/modules/gles3/accuracy/ |
D | es3aTextureFilteringTests.cpp | 509 int texCoordTRow = face == tcu::CUBEFACE_NEGATIVE_Y || face == tcu::CUBEFACE_POSITIVE_Y ? 2 : 1; in renderFaces()
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/external/deqp/framework/opengl/ |
D | gluTexture.cpp | 353 case tcu::CUBEFACE_POSITIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y; in cubeFaceToGLFace()
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D | gluTextureUtil.cpp | 691 case tcu::CUBEFACE_POSITIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y; in getGLCubeFace()
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/external/deqp/modules/gles2/accuracy/ |
D | es2aTextureFilteringTests.cpp | 498 int texCoordTRow = face == tcu::CUBEFACE_NEGATIVE_Y || face == tcu::CUBEFACE_POSITIVE_Y ? 2 : 1; in renderFaces()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureFilteringTests.cpp | 522 case tcu::CUBEFACE_POSITIVE_Y: return "+Y"; in getFaceDesc()
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D | es2fTextureSpecificationTests.cpp | 311 case tcu::CUBEFACE_POSITIVE_Y: texCoords[fragNdx] = tcu::Vec3( +x, +1.0f, +y); break; in shadeFragments() 403 , m_texCubePosYShader (tcu::CUBEFACE_POSITIVE_Y) in TextureSpecCase()
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D | es2fTextureCompletenessTests.cpp | 976 …text.getRenderContext(), "missing_level_1_pos_y", "", IVec2(64, 64), 1, tcu::CUBEFACE_POSITIVE_Y)); in init()
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D | es2fNegativeTextureApiTests.cpp | 54 case tcu::CUBEFACE_POSITIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y; in cubeFaceToGLFace()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboColorbufferTests.cpp | 353 tcu::CUBEFACE_POSITIVE_Y, in render()
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D | es3fTextureShadowTests.cpp | 586 case tcu::CUBEFACE_POSITIVE_Y: return "+Y"; in getFaceDesc()
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D | es3fTextureFilteringTests.cpp | 549 case tcu::CUBEFACE_POSITIVE_Y: return "+Y"; in getFaceDesc()
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D | es3fNegativeTextureApiTests.cpp | 69 case tcu::CUBEFACE_POSITIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y; in cubeFaceToGLFace()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 126 case Framebuffer::TEXTARGET_CUBE_MAP_POSITIVE_Y: return tcu::CUBEFACE_POSITIVE_Y; in texTargetToFace() 151 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: return tcu::CUBEFACE_POSITIVE_Y; in mapGLCubeFace()
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