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Searched refs:CUBEFACE_POSITIVE_Y (Results 1 – 25 of 27) sorted by relevance

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/external/deqp/framework/common/
DtcuTexVerifierUtil.cpp82 if (y >= ey) faces[numFaces++] = CUBEFACE_POSITIVE_Y; in getPossibleCubeFaces()
102 faces[numFaces++] = CUBEFACE_POSITIVE_Y; in getPossibleCubeFaces()
DtcuTexture.cpp2247 return y >= 0.0f ? CUBEFACE_POSITIVE_Y : CUBEFACE_NEGATIVE_Y; in selectCubeFace()
2263 return y >= 0.0f ? CUBEFACE_POSITIVE_Y : CUBEFACE_NEGATIVE_Y; in selectCubeFace()
2272 return y >= 0.0f ? CUBEFACE_POSITIVE_Y : CUBEFACE_NEGATIVE_Y; in selectCubeFace()
2295 case CUBEFACE_POSITIVE_Y: sc = +rx; tc = +rz; ma = +ry; break; in projectToFace()
2339 case CUBEFACE_POSITIVE_Y: canonizedCoords = IVec3(coords.x(), size-1, coords.y()); break; in remapCubeEdgeCoords()
2357 return CubeFaceIntCoords(CUBEFACE_POSITIVE_Y, IVec2(canonizedCoords.x(), canonizedCoords.z())); in remapCubeEdgeCoords()
3638 case CUBEFACE_POSITIVE_Y: return str << "CUBEFACE_POSITIVE_Y"; in operator <<()
DtcuTextureUtil.cpp925 case CUBEFACE_POSITIVE_Y: return 2; in getCubeArrayFaceIndex()
DtcuTexture.hpp379 CUBEFACE_POSITIVE_Y, enumerator
/external/deqp/modules/glshared/
DglsSamplerObjectTest.cpp437 refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_Y, 0); in createTextureCube()
444 …tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Y), tcu::Vec4(0.… in createTextureCube()
963 refTexture.allocLevel(tcu::CUBEFACE_POSITIVE_Y, 0); in createTextureCube()
973 …tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Y), tcu::Vec4(0.… in createTextureCube()
982 …tcu::fillWithComponentGradients(refTexture.getLevelFace(0, tcu::CUBEFACE_POSITIVE_Y), tcu::Vec4(0.… in createTextureCube()
DglsTextureTestUtil.cpp614 case tcu::CUBEFACE_POSITIVE_Y: maNdx = 1; sNdx = 0; tNdx = 2; break; in computeCubeLodFromDerivates()
1562 case tcu::CUBEFACE_POSITIVE_Y: texCoord = texCoordPosY; break; in computeQuadTexCoordCube()
1588 case tcu::CUBEFACE_POSITIVE_Y: mRow = 1; sRow = 0; tRow = 2; break; in computeQuadTexCoordCube()
1631 case tcu::CUBEFACE_POSITIVE_Y: mRow = 1; sRow = 0; tRow = 2; break; in computeQuadTexCoordCubeArray()
DglsLongStressCase.cpp202 case tcu::CUBEFACE_POSITIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y; in cubeFaceToGLFace()
/external/deqp/modules/gles31/functional/
Des31fFboColorbufferTests.cpp82 case 2: return tcu::CUBEFACE_POSITIVE_Y; in getCubeFaceFromNdx()
Des31fTextureFormatTests.cpp58 case 2: return tcu::CUBEFACE_POSITIVE_Y; in getCubeFaceFromNdx()
Des31fTextureFilteringTests.cpp63 case tcu::CUBEFACE_POSITIVE_Y: return "+Y"; in getFaceDesc()
Des31fTextureSpecificationTests.cpp92 case 2: return tcu::CUBEFACE_POSITIVE_Y; in getCubeFaceFromNdx()
Des31fShaderImageLoadStoreTests.cpp284 case tcu::CUBEFACE_POSITIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y; in cubeFaceToGLFace()
469 tcu::CUBEFACE_POSITIVE_Y, in glslImageFuncZToCubeFace()
/external/deqp/modules/gles3/accuracy/
Des3aTextureFilteringTests.cpp509 int texCoordTRow = face == tcu::CUBEFACE_NEGATIVE_Y || face == tcu::CUBEFACE_POSITIVE_Y ? 2 : 1; in renderFaces()
/external/deqp/framework/opengl/
DgluTexture.cpp353 case tcu::CUBEFACE_POSITIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y; in cubeFaceToGLFace()
DgluTextureUtil.cpp691 case tcu::CUBEFACE_POSITIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y; in getGLCubeFace()
/external/deqp/modules/gles2/accuracy/
Des2aTextureFilteringTests.cpp498 int texCoordTRow = face == tcu::CUBEFACE_NEGATIVE_Y || face == tcu::CUBEFACE_POSITIVE_Y ? 2 : 1; in renderFaces()
/external/deqp/modules/gles2/functional/
Des2fTextureFilteringTests.cpp522 case tcu::CUBEFACE_POSITIVE_Y: return "+Y"; in getFaceDesc()
Des2fTextureSpecificationTests.cpp311 case tcu::CUBEFACE_POSITIVE_Y: texCoords[fragNdx] = tcu::Vec3( +x, +1.0f, +y); break; in shadeFragments()
403 , m_texCubePosYShader (tcu::CUBEFACE_POSITIVE_Y) in TextureSpecCase()
Des2fTextureCompletenessTests.cpp976 …text.getRenderContext(), "missing_level_1_pos_y", "", IVec2(64, 64), 1, tcu::CUBEFACE_POSITIVE_Y)); in init()
Des2fNegativeTextureApiTests.cpp54 case tcu::CUBEFACE_POSITIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y; in cubeFaceToGLFace()
/external/deqp/modules/gles3/functional/
Des3fFboColorbufferTests.cpp353 tcu::CUBEFACE_POSITIVE_Y, in render()
Des3fTextureShadowTests.cpp586 case tcu::CUBEFACE_POSITIVE_Y: return "+Y"; in getFaceDesc()
Des3fTextureFilteringTests.cpp549 case tcu::CUBEFACE_POSITIVE_Y: return "+Y"; in getFaceDesc()
Des3fNegativeTextureApiTests.cpp69 case tcu::CUBEFACE_POSITIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y; in cubeFaceToGLFace()
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp126 case Framebuffer::TEXTARGET_CUBE_MAP_POSITIVE_Y: return tcu::CUBEFACE_POSITIVE_Y; in texTargetToFace()
151 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: return tcu::CUBEFACE_POSITIVE_Y; in mapGLCubeFace()

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