Home
last modified time | relevance | path

Searched refs:CellStruct (Results 1 – 5 of 5) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/core/rendering/
DRenderTableSection.h92 struct CellStruct { struct
98 CellStruct() in CellStruct() argument
117 typedef WillBeHeapVector<CellStruct> Row; argument
174 CellStruct& cellAt(unsigned row, unsigned col) { return m_grid[row].row[col]; } in cellAt()
175 const CellStruct& cellAt(unsigned row, unsigned col) const { return m_grid[row].row[col]; } in cellAt()
178 CellStruct& c = m_grid[row].row[col]; in primaryCellAt()
330 …t VectorTraits<blink::RenderTableSection::CellStruct> : VectorTraitsBase<blink::RenderTableSection…
DRenderTableSection.cpp80 void RenderTableSection::CellStruct::trace(Visitor* visitor) in trace()
259 CellStruct& c = cellAt(insertionRow + r, m_cCol); in addCell()
283 const CellStruct& rowSpanCell = cellAt(row, col); in rowHasOnlySpanningCells()
495 const CellStruct& rowSpanCell = cellAt(row, col); in isHeightNeededForRowHavingOnlySpanningCells()
529 const CellStruct& rowSpanCell = cellAt(row, col); in calcRowHeightHavingOnlySpanningCells()
735 CellStruct& current = cellAt(r, c); in calcRowLogicalHeight()
807 CellStruct& current = row[startColumn]; in layout()
969 CellStruct& cs = cellAt(r, c); in layoutRows()
1103 CellStruct& cs = cellAt(r, c); in computeOverflowFromCells()
1150 const CellStruct& current = cellAt(side == BorderBefore ? 0 : m_grid.size() - 1, c); in calcBlockDirectionOuterBorder()
[all …]
DRenderTable.cpp1176 RenderTableSection::CellStruct& aboveCell = section->cellAt(rAbove, effCol); in cellAbove()
1203 RenderTableSection::CellStruct& belowCell = section->cellAt(rBelow, effCol); in cellBelow()
1219 RenderTableSection::CellStruct& prevCell = section->cellAt(cell->rowIndex(), effCol - 1); in cellBefore()
DAutoTableLayout.cpp61 RenderTableSection::CellStruct current = section->cellAt(i, effCol); in recalcColumn()
/external/chromium_org/third_party/WebKit/Source/core/paint/
DTableSectionPainter.cpp80 … RenderTableSection::CellStruct& current = m_renderTableSection.cellAt(row, col); in paintObject()
95 RenderTableSection::CellStruct& current = m_renderTableSection.cellAt(r, c); in paintObject()
122 RenderTableSection::CellStruct& current = m_renderTableSection.cellAt(r, c); in paintObject()