Searched refs:CellStruct (Results 1 – 5 of 5) sorted by relevance
/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
D | RenderTableSection.h | 92 struct CellStruct { struct 98 CellStruct() in CellStruct() argument 117 typedef WillBeHeapVector<CellStruct> Row; argument 174 CellStruct& cellAt(unsigned row, unsigned col) { return m_grid[row].row[col]; } in cellAt() 175 const CellStruct& cellAt(unsigned row, unsigned col) const { return m_grid[row].row[col]; } in cellAt() 178 CellStruct& c = m_grid[row].row[col]; in primaryCellAt() 330 …t VectorTraits<blink::RenderTableSection::CellStruct> : VectorTraitsBase<blink::RenderTableSection…
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D | RenderTableSection.cpp | 80 void RenderTableSection::CellStruct::trace(Visitor* visitor) in trace() 259 CellStruct& c = cellAt(insertionRow + r, m_cCol); in addCell() 283 const CellStruct& rowSpanCell = cellAt(row, col); in rowHasOnlySpanningCells() 495 const CellStruct& rowSpanCell = cellAt(row, col); in isHeightNeededForRowHavingOnlySpanningCells() 529 const CellStruct& rowSpanCell = cellAt(row, col); in calcRowHeightHavingOnlySpanningCells() 735 CellStruct& current = cellAt(r, c); in calcRowLogicalHeight() 807 CellStruct& current = row[startColumn]; in layout() 969 CellStruct& cs = cellAt(r, c); in layoutRows() 1103 CellStruct& cs = cellAt(r, c); in computeOverflowFromCells() 1150 const CellStruct& current = cellAt(side == BorderBefore ? 0 : m_grid.size() - 1, c); in calcBlockDirectionOuterBorder() [all …]
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D | RenderTable.cpp | 1176 RenderTableSection::CellStruct& aboveCell = section->cellAt(rAbove, effCol); in cellAbove() 1203 RenderTableSection::CellStruct& belowCell = section->cellAt(rBelow, effCol); in cellBelow() 1219 RenderTableSection::CellStruct& prevCell = section->cellAt(cell->rowIndex(), effCol - 1); in cellBefore()
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D | AutoTableLayout.cpp | 61 RenderTableSection::CellStruct current = section->cellAt(i, effCol); in recalcColumn()
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/external/chromium_org/third_party/WebKit/Source/core/paint/ |
D | TableSectionPainter.cpp | 80 … RenderTableSection::CellStruct& current = m_renderTableSection.cellAt(row, col); in paintObject() 95 RenderTableSection::CellStruct& current = m_renderTableSection.cellAt(r, c); in paintObject() 122 RenderTableSection::CellStruct& current = m_renderTableSection.cellAt(r, c); in paintObject()
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