Searched refs:DirectionUp (Results 1 – 3 of 3) sorted by relevance
1060 willBeModified(alter, direction == DirectionUp ? DirectionBackward : DirectionForward); in modify()1066 …pos = VisiblePosition(direction == DirectionUp ? m_selection.start() : m_selection.end(), m_select… in modify()1067 … xPos = lineDirectionPointForBlockDirectionNavigation(direction == DirectionUp ? START : END); in modify()1068 m_selection.setAffinity(direction == DirectionUp ? UPSTREAM : DOWNSTREAM); in modify()1080 if (direction == DirectionUp) in modify()1087 if (direction == DirectionUp) in modify()1097 if (direction == DirectionUp) in modify()
123 enum VerticalDirection { DirectionUp, DirectionDown }; enumerator
709 …urn frame.selection().modify(FrameSelection::AlterationMove, distance, FrameSelection::DirectionUp, in executeMovePageUp()718 …n frame.selection().modify(FrameSelection::AlterationExtend, distance, FrameSelection::DirectionUp, in executeMovePageUpAndModifySelection()