Searched refs:EXT_frag_depth (Results 1 – 6 of 6) sorted by relevance
246 int EXT_frag_depth; member
103 resources.EXT_frag_depth = 1; // Shader Model 2+ always supports explicit depth output in initializeCompiler()
201 resources->EXT_frag_depth = 0; in ShInitBuiltInResources()
358 << ":EXT_frag_depth:" << compileResources.EXT_frag_depth in setResourceString()
619 if (resources.EXT_frag_depth) { in IdentifyBuiltIns()757 if (resources.EXT_frag_depth) in InitExtensionBehavior()
2802 resources.EXT_frag_depth = frag_depth_explicitly_enabled_; in InitializeShaderTranslator()2816 resources.EXT_frag_depth = in InitializeShaderTranslator()