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Searched refs:EXT_frag_depth (Results 1 – 6 of 6) sorted by relevance

/external/chromium_org/third_party/angle/include/GLSLANG/
DShaderLang.h246 int EXT_frag_depth; member
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
DShaderD3D.cpp103 resources.EXT_frag_depth = 1; // Shader Model 2+ always supports explicit depth output in initializeCompiler()
/external/chromium_org/third_party/angle/src/compiler/translator/
DShaderLang.cpp201 resources->EXT_frag_depth = 0; in ShInitBuiltInResources()
DCompiler.cpp358 << ":EXT_frag_depth:" << compileResources.EXT_frag_depth in setResourceString()
DInitialize.cpp619 if (resources.EXT_frag_depth) { in IdentifyBuiltIns()
757 if (resources.EXT_frag_depth) in InitExtensionBehavior()
/external/chromium_org/gpu/command_buffer/service/
Dgles2_cmd_decoder.cc2802 resources.EXT_frag_depth = frag_depth_explicitly_enabled_; in InitializeShaderTranslator()
2816 resources.EXT_frag_depth = in InitializeShaderTranslator()