Searched refs:FX (Results 1 – 25 of 53) sorted by relevance
123
296 struct FX : virtual B1X { int a; FX() : a(0xf000000F) {} }; in FX() argument329 sizeof(FX)];
1353 const UInt FX = VEX_HWCAPS_PPC32_FX; in show_hwcaps_ppc32() local1361 if (c == (F|FX)) return "ppc32-int-flt-FX"; in show_hwcaps_ppc32()1363 if (c == (F|FX|GX)) return "ppc32-int-flt-FX-GX"; in show_hwcaps_ppc32()1365 if (c == (F|V|FX)) return "ppc32-int-flt-vmx-FX"; in show_hwcaps_ppc32()1367 if (c == (F|V|FX|GX)) return "ppc32-int-flt-vmx-FX-GX"; in show_hwcaps_ppc32()1368 if (c == (F|V|FX|GX|DFP)) return "ppc32-int-flt-vmx-FX-GX-DFP"; in show_hwcaps_ppc32()1369 if (c == (F|V|FX|GX|VX|DFP)) return "ppc32-int-flt-vmx-FX-GX-VX-DFP"; in show_hwcaps_ppc32()1370 if (c == (F|V|FX|GX|VX|DFP|ISA2_07)) in show_hwcaps_ppc32()1381 const UInt FX = VEX_HWCAPS_PPC64_FX; in show_hwcaps_ppc64() local1388 if (c == FX) return "ppc64-int-flt-FX"; in show_hwcaps_ppc64()[all …]
34 def P7_FX1 : FuncUnit; // FX pipeline 135 def P7_FX2 : FuncUnit; // FX pipeline 246 // Each LSU pipeline can also execute FX add and logical instructions.52 // FX loads have a two cycle load-to-use latency (so one "bubble" cycle).55 // Frequent FX ops. take only one cycle and results can be used again in the56 // next cycle (there is a self-bypass). Getting results from the other FX60 // (instead of 3 cycles on the POWER6). VSU XS handles vector FX-style ops.
31 FX (3dfx Voodoo1/2) implements OpenGL 1.3
38 FX (3dfx Voodoo1/2) implements OpenGL 1.3
40 FX (3dfx Voodoo1/2) implements OpenGL 1.3
69 FX (3dfx Voodoo1/2) implements OpenGL 1.3
67 FX (3dfx Voodoo1/2) implements OpenGL 1.3
138 FX (3dfx Voodoo1/2) implements OpenGL 1.3
35 FX (3dfx Voodoo1/2) updated
220 and do the right thing. See the X/Mesa, OS/Mesa, or FX/Mesa
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