Searched refs:FloatLeft (Results 1 – 4 of 4) sorted by relevance
58 m_type = FloatLeft; in FloatingObject()202 …if (hasLowestFloatLogicalBottomCached(isInHorizontalWritingMode, FloatingObject::FloatLeft) && has… in lowestFloatLogicalBottom()203 return std::max(getCachedlowestFloatLogicalBottom(FloatingObject::FloatLeft), in lowestFloatLogicalBottom()219 if (curType & FloatingObject::FloatLeft) in lowestFloatLogicalBottom()226 …setCachedLowestFloatLogicalBottom(isInHorizontalWritingMode, FloatingObject::FloatLeft, lowestFloa… in lowestFloatLogicalBottom()284 if (type == FloatingObject::FloatLeft) in increaseObjectsCount()292 if (type == FloatingObject::FloatLeft) in decreaseObjectsCount()375 …ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft> adapter(m_renderer, logicalTopA… in logicalLeftOffsetForPositioningFloat()398 …ComputeFloatOffsetForLineLayoutAdapter<FloatingObject::FloatLeft> adapter(m_renderer, roundToInt(l… in logicalLeftOffset()439 inline bool ComputeFloatOffsetForFloatLayoutAdapter<FloatingObject::FloatLeft>::updateOffsetIfNeede… in updateOffsetIfNeeded()[all …]
50 enum Type { FloatLeft = 1, FloatRight = 2, FloatLeftRight = 3 }; enumerator
1876 logicalBottom = lowestFloatLogicalBottom(FloatingObject::FloatLeft); in getClearDelta()2150 newY = lowestFloatLogicalBottom(FloatingObject::FloatLeft); in clearFloats()2419 logicalTop = std::max(lowestFloatLogicalBottom(FloatingObject::FloatLeft), logicalTop); in positionNewFloats()
75 if (newFloat->type() == FloatingObject::FloatLeft) { in shrinkAvailableWidthForNewFloatIfNeeded()