Searched refs:FloatValues (Results 1 – 5 of 5) sorted by relevance
73 GLfloat FloatValues[4]; member83 FloatValues[valueIndex] = floatValues[valueIndex]; in setFloatValues()108 … return (Type == other.Type && memcmp(FloatValues, other.FloatValues, sizeof(float) * 4) == 0);
3312 params[i] = currentValueData.FloatValues[i]; in glGetVertexAttribfv()3347 float currentValue = currentValueData.FloatValues[i]; in glGetVertexAttribiv()
58 mCurrentValue[i].FloatValues[0] = std::numeric_limits<float>::quiet_NaN(); in VertexDataManager()59 mCurrentValue[i].FloatValues[1] = std::numeric_limits<float>::quiet_NaN(); in VertexDataManager()60 mCurrentValue[i].FloatValues[2] = std::numeric_limits<float>::quiet_NaN(); in VertexDataManager()61 mCurrentValue[i].FloatValues[3] = std::numeric_limits<float>::quiet_NaN(); in VertexDataManager()
110 input = reinterpret_cast<const uint8_t*>(currentValue.FloatValues); in storeVertexAttributes()
104 input = reinterpret_cast<const uint8_t*>(currentValue.FloatValues); in storeVertexAttributes()