Searched refs:FragmentPrecisionHigh (Results 1 – 6 of 6) sorted by relevance
251 int FragmentPrecisionHigh; member
131 fragmentPrecisionHigh = resources.FragmentPrecisionHigh == 1; in Init()355 << ":FragmentPrecisionHigh:" << compileResources.FragmentPrecisionHigh in setResourceString()
205 resources->FragmentPrecisionHigh = 0; in ShInitBuiltInResources()
620 …able(NewPoolTString("gl_FragDepthEXT"), TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh … in IdentifyBuiltIns()
102 …resources.FragmentPrecisionHigh = 1; // Shader Model 2+ always supports FP24 (s16e7) which corre… in initializeCompiler()
2797 resources.FragmentPrecisionHigh = in InitializeShaderTranslator()