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Searched refs:FragmentPrecisionHigh (Results 1 – 6 of 6) sorted by relevance

/external/chromium_org/third_party/angle/include/GLSLANG/
DShaderLang.h251 int FragmentPrecisionHigh; member
/external/chromium_org/third_party/angle/src/compiler/translator/
DCompiler.cpp131 fragmentPrecisionHigh = resources.FragmentPrecisionHigh == 1; in Init()
355 << ":FragmentPrecisionHigh:" << compileResources.FragmentPrecisionHigh in setResourceString()
DShaderLang.cpp205 resources->FragmentPrecisionHigh = 0; in ShInitBuiltInResources()
DInitialize.cpp620 …able(NewPoolTString("gl_FragDepthEXT"), TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh … in IdentifyBuiltIns()
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
DShaderD3D.cpp102 …resources.FragmentPrecisionHigh = 1; // Shader Model 2+ always supports FP24 (s16e7) which corre… in initializeCompiler()
/external/chromium_org/gpu/command_buffer/service/
Dgles2_cmd_decoder.cc2797 resources.FragmentPrecisionHigh = in InitializeShaderTranslator()