Searched refs:FragmentShader (Results 1 – 14 of 14) sorted by relevance
/external/deqp/framework/referencerenderer/ |
D | rrShaders.hpp | 122 class FragmentShader class 125 …FragmentShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs)… in FragmentShader() function in rr::FragmentShader 133 ~FragmentShader() {}; // \note Renderer will not delete any objects passed in. in ~FragmentShader() 222 class FragmentShaderLoop : public FragmentShader
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D | rrRenderer.hpp | 62 …Program (const VertexShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryS… in Program() 70 const FragmentShader* fragmentShader;
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D | design.txt | 82 FragmentShader:
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/external/chromium_org/cc/output/ |
D | program_binding.h | 54 template <class VertexShader, class FragmentShader> 92 const FragmentShader& fragment_shader() const { return fragment_shader_; } in fragment_shader() 96 FragmentShader fragment_shader_;
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/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.cpp | 141 , rr::FragmentShader (decl.getFragmentInputCount(), decl.getFragmentOutputCount()) in ShaderProgram() 173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx]; in ShaderProgram() 183 this->rr::FragmentShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram() 188 this->rr::FragmentShader::m_outputs[ndx].type = decl.m_fragmentOutputs[ndx].type; in ShaderProgram()
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D | sglrShaderProgram.hpp | 226 …ss ShaderProgram : private rr::VertexShader, private rr::GeometryShader, private rr::FragmentShader 235 …inline const rr::FragmentShader* getFragmentShader (void) const { return static_cast<const rr::Fr… in getFragmentShader()
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/external/deqp/doc/ |
D | qpa_file_format.txt | 85 <FragmentShader CompileStatus="[status]"> 88 </FragmentShader>
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/external/deqp/modules/egl/ |
D | teglRenderTests.cpp | 192 class ReferenceShader : public rr::VertexShader, public rr::FragmentShader 202 , rr::FragmentShader(1, 1) // color in => color out in ReferenceShader() 210 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 211 this->rr::FragmentShader::m_inputs[0].flatshade = false; in ReferenceShader() 213 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 404 …rr::Program(static_cast<const rr::VertexShader*>(&shader), static_cast<const rr::FragmentShader*>(… in renderReference()
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/external/deqp/modules/glshared/ |
D | glsTextureBufferCase.cpp | 216 class CoordFragmentShader : public rr::FragmentShader 220 : rr::FragmentShader (1, 1) in CoordFragmentShader() 251 class TextureFragmentShader : public rr::FragmentShader 255 : rr::FragmentShader (1, 1) in TextureFragmentShader() 669 …const rr::FragmentShader* const fragmentShader = (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE ? … in renderReference()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderBuiltinVarTests.cpp | 879 class VertexIDReferenceShader : public rr::VertexShader, public rr::FragmentShader 889 , rr::FragmentShader(1, 1) // color in => color out in VertexIDReferenceShader() 897 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 898 this->rr::FragmentShader::m_inputs[0].flatshade = false; in VertexIDReferenceShader() 900 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
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/external/deqp/executor/ |
D | xeTestCaseResult.hpp | 68 class FragmentShader;
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/external/chromium_org/third_party/WebKit/Source/devtools/front_end/timeline/ |
D | Layers3DView.js | 98 WebInspector.Layers3DView.FragmentShader = "\ 241 this._createShader(this._gl.FRAGMENT_SHADER, WebInspector.Layers3DView.FragmentShader);
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/ |
D | meta.c | 139 struct gl_shader_program *FragmentShader; member 640 _mesa_reference_shader_program(ctx, &save->FragmentShader, in _mesa_meta_begin() 965 save->FragmentShader); in _mesa_meta_end() 972 _mesa_reference_shader_program(ctx, &save->FragmentShader, NULL); in _mesa_meta_end()
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 139 struct gl_shader_program *FragmentShader; member 640 _mesa_reference_shader_program(ctx, &save->FragmentShader, in _mesa_meta_begin() 965 save->FragmentShader); in _mesa_meta_end() 972 _mesa_reference_shader_program(ctx, &save->FragmentShader, NULL); in _mesa_meta_end()
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