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Searched refs:FragmentShader (Results 1 – 14 of 14) sorted by relevance

/external/deqp/framework/referencerenderer/
DrrShaders.hpp122 class FragmentShader class
125FragmentShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs)… in FragmentShader() function in rr::FragmentShader
133 ~FragmentShader() {}; // \note Renderer will not delete any objects passed in. in ~FragmentShader()
222 class FragmentShaderLoop : public FragmentShader
DrrRenderer.hpp62 …Program (const VertexShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryS… in Program()
70 const FragmentShader* fragmentShader;
Ddesign.txt82 FragmentShader:
/external/chromium_org/cc/output/
Dprogram_binding.h54 template <class VertexShader, class FragmentShader>
92 const FragmentShader& fragment_shader() const { return fragment_shader_; } in fragment_shader()
96 FragmentShader fragment_shader_;
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.cpp141 , rr::FragmentShader (decl.getFragmentInputCount(), decl.getFragmentOutputCount()) in ShaderProgram()
173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx]; in ShaderProgram()
183 this->rr::FragmentShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram()
188 this->rr::FragmentShader::m_outputs[ndx].type = decl.m_fragmentOutputs[ndx].type; in ShaderProgram()
DsglrShaderProgram.hpp226 …ss ShaderProgram : private rr::VertexShader, private rr::GeometryShader, private rr::FragmentShader
235 …inline const rr::FragmentShader* getFragmentShader (void) const { return static_cast<const rr::Fr… in getFragmentShader()
/external/deqp/doc/
Dqpa_file_format.txt85 <FragmentShader CompileStatus="[status]">
88 </FragmentShader>
/external/deqp/modules/egl/
DteglRenderTests.cpp192 class ReferenceShader : public rr::VertexShader, public rr::FragmentShader
202 , rr::FragmentShader(1, 1) // color in => color out in ReferenceShader()
210 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
211 this->rr::FragmentShader::m_inputs[0].flatshade = false; in ReferenceShader()
213 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
404 …rr::Program(static_cast<const rr::VertexShader*>(&shader), static_cast<const rr::FragmentShader*>(… in renderReference()
/external/deqp/modules/glshared/
DglsTextureBufferCase.cpp216 class CoordFragmentShader : public rr::FragmentShader
220 : rr::FragmentShader (1, 1) in CoordFragmentShader()
251 class TextureFragmentShader : public rr::FragmentShader
255 : rr::FragmentShader (1, 1) in TextureFragmentShader()
669 …const rr::FragmentShader* const fragmentShader = (renderBits & RENDERBITS_AS_FRAGMENT_TEXTURE ? … in renderReference()
/external/deqp/modules/gles3/functional/
Des3fShaderBuiltinVarTests.cpp879 class VertexIDReferenceShader : public rr::VertexShader, public rr::FragmentShader
889 , rr::FragmentShader(1, 1) // color in => color out in VertexIDReferenceShader()
897 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
898 this->rr::FragmentShader::m_inputs[0].flatshade = false; in VertexIDReferenceShader()
900 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
/external/deqp/executor/
DxeTestCaseResult.hpp68 class FragmentShader;
/external/chromium_org/third_party/WebKit/Source/devtools/front_end/timeline/
DLayers3DView.js98 WebInspector.Layers3DView.FragmentShader = "\
241 this._createShader(this._gl.FRAGMENT_SHADER, WebInspector.Layers3DView.FragmentShader);
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/
Dmeta.c139 struct gl_shader_program *FragmentShader; member
640 _mesa_reference_shader_program(ctx, &save->FragmentShader, in _mesa_meta_begin()
965 save->FragmentShader); in _mesa_meta_end()
972 _mesa_reference_shader_program(ctx, &save->FragmentShader, NULL); in _mesa_meta_end()
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c139 struct gl_shader_program *FragmentShader; member
640 _mesa_reference_shader_program(ctx, &save->FragmentShader, in _mesa_meta_begin()
965 save->FragmentShader); in _mesa_meta_end()
972 _mesa_reference_shader_program(ctx, &save->FragmentShader, NULL); in _mesa_meta_end()