Searched refs:GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL (Results 1 – 3 of 3) sorted by relevance
126 …if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL && m_renderbuffer->emulatedStencilBuffer()) { in attach()136 if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL) { in unattach()237 if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL) { in unattach()371 } else if (attachment == GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL) { in isAttachmentComplete()443 case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL: in removeAttachmentFromBoundFramebuffer()448 attach(GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL, GL_DEPTH_ATTACHMENT); in removeAttachmentFromBoundFramebuffer()451 attach(GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL, GL_STENCIL_ATTACHMENT); in removeAttachmentFromBoundFramebuffer()517 case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL: in checkStatus()559 attachment = getAttachment(GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL); in hasStencilBuffer()
1946 case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL: in framebufferRenderbuffer()1988 case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL: in framebufferTexture2D()5138 case GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL: in validateFramebufferFuncParameters()
37 const unsigned GC3D_DEPTH_STENCIL_ATTACHMENT_WEBGL = 0x821A; variable