/external/deqp/modules/gles3/functional/ |
D | es3fFboInvalidateTests.cpp | 130 return GL_DEPTH24_STENCIL8; in getCompatibleDepthStencilFormat() 1209 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render() 1372 … InvalidateFboRenderCase (m_context, "render_none", "", GL_RGBA8, GL_DEPTH24_STENCIL8, 0)); in init() 1373 …ateFboRenderCase (m_context, "render_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_B… in init() 1374 …ateFboRenderCase (m_context, "render_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_B… in init() 1375 …teFboRenderCase (m_context, "render_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_STENCIL… in init() 1376 …RenderCase (m_context, "render_depth_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_B… in init() 1377 …idateFboRenderCase (m_context, "render_all", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_B… in init() 1379 …UnbindReadCase (m_context, "unbind_read_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_B… in init() 1380 …UnbindReadCase (m_context, "unbind_read_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_B… in init() [all …]
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D | es3fFboStencilbufferTests.cpp | 158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render() 251 GL_DEPTH24_STENCIL8, in init()
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D | es3fFboTestCase.cpp | 194 case GL_DEPTH24_STENCIL8: in isRequiredFormat() 299 case GL_DEPTH24_STENCIL8: in getMinimumSampleCount()
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D | es3fFboCompletenessTests.cpp | 72 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, 86 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
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D | es3fInternalFormatQueryTests.cpp | 218 { "depth24_stencil8", GL_DEPTH24_STENCIL8, false }, in init()
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D | es3fFboMultisampleTests.cpp | 295 GL_DEPTH24_STENCIL8, in init()
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D | es3fRboStateQueryTests.cpp | 294 { GL_DEPTH24_STENCIL8, 24, 8 }, in test()
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D | es3fFboDepthbufferTests.cpp | 324 GL_DEPTH24_STENCIL8 in init()
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D | es3fRasterizerDiscardTests.cpp | 179 glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height); in setupFramebufferObject()
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D | es3fFboRenderTest.cpp | 1531 { GL_DEPTH24_STENCIL8, true, true }, in init() 1575 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in init() 1663 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in init()
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/external/chromium_org/ui/gl/ |
D | gl_bindings.h | 161 #ifndef GL_DEPTH24_STENCIL8 162 #define GL_DEPTH24_STENCIL8 0x88F0 macro
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/external/deqp/modules/gles31/functional/ |
D | es31fStencilTexturingTests.cpp | 498 DE_ASSERT(format == GL_DEPTH32F_STENCIL8 || format == GL_DEPTH24_STENCIL8); in checkDepthStencilFormatSupport() 1014 …matGroup->addChild(new UploadTex2DCase (m_context, "depth24_stencil8_2d", GL_DEPTH24_STENCIL8)); in init() 1015 …->addChild(new UploadTex2DArrayCase (m_context, "depth24_stencil8_2d_array", GL_DEPTH24_STENCIL8)); in init() 1016 …Group->addChild(new UploadTexCubeCase (m_context, "depth24_stencil8_cube", GL_DEPTH24_STENCIL8)); in init() 1031 …nderGroup->addChild(new ClearTex2DCase (m_context, "depth24_stencil8_clear", GL_DEPTH24_STENCIL8)); in init() 1032 …nderGroup->addChild(new RenderTex2DCase (m_context, "depth24_stencil8_draw", GL_DEPTH24_STENCIL8)); in init() 1040 miscGroup->addChild(new CompareModeCase (m_context, "compare_mode_effect", GL_DEPTH24_STENCIL8)); in init() 1041 miscGroup->addChild(new BaseLevelCase (m_context, "base_level", GL_DEPTH24_STENCIL8)); in init()
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D | es31fFboTestCase.cpp | 198 case GL_DEPTH24_STENCIL8: in isRequiredFormat() 304 case GL_DEPTH24_STENCIL8: in getMinimumSampleCount()
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D | es31fInternalFormatQueryTests.cpp | 394 { "depth24_stencil8", GL_DEPTH24_STENCIL8, FormatSamplesCase::FORMAT_DEPTH_STENCIL }, in init()
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D | es31fTextureFormatTests.cpp | 491 { "depth24_stencil8", GL_DEPTH24_STENCIL8 } in init()
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/external/chromium_org/gpu/command_buffer/service/ |
D | gles2_cmd_decoder_unittest_context_state.cc | 32 #if !defined(GL_DEPTH24_STENCIL8) 33 #define GL_DEPTH24_STENCIL8 0x88F0 macro
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D | gles2_cmd_decoder_unittest_async_pixel.cc | 32 #if !defined(GL_DEPTH24_STENCIL8) 33 #define GL_DEPTH24_STENCIL8 0x88F0 macro
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D | gles2_cmd_decoder_unittest_attribs.cc | 32 #if !defined(GL_DEPTH24_STENCIL8) 33 #define GL_DEPTH24_STENCIL8 0x88F0 macro
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D | feature_info_unittest.cc | 299 GL_DEPTH24_STENCIL8)); in TEST_F() 937 GL_DEPTH24_STENCIL8)); in TEST_F() 950 GL_DEPTH24_STENCIL8)); in TEST_F() 964 GL_DEPTH24_STENCIL8)); in TEST_F() 1202 info_->validators()->render_buffer_format.IsValid(GL_DEPTH24_STENCIL8)); in TEST_F()
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D | gles2_cmd_decoder_unittest_framebuffers.cc | 32 #if !defined(GL_DEPTH24_STENCIL8) 33 #define GL_DEPTH24_STENCIL8 0x88F0 macro 1197 RenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50)) in TEST_P() 1201 cmd.Init(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50); in TEST_P() 1267 RenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50)) in TEST_P() 1271 cmd.Init(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50); in TEST_P()
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D | gles2_cmd_decoder_unittest_programs.cc | 32 #if !defined(GL_DEPTH24_STENCIL8) 33 #define GL_DEPTH24_STENCIL8 0x88F0 macro
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/external/deqp/framework/opengl/ |
D | gluFboRenderContext.cpp | 97 GL_DEPTH24_STENCIL8, in chooseDepthStencilFormat()
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D | gluTextureUtil.cpp | 211 case FMT_CASE(DS, UNSIGNED_INT_24_8): return GL_DEPTH24_STENCIL8; in getInternalFormat() 424 …case GL_DEPTH24_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::UNSIGNED_INT_24_… in mapGLInternalFormat() 985 case GL_DEPTH24_STENCIL8: in getRenderableBitsES3()
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | formatutils.cpp | 140 …ng(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8, NULL… in BuildFormatMap() 448 …map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8, DepthStencilFormat(24, 8, 0, GL_DEPTH… in BuildInternalFormatInfoMap()
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/external/deqp/modules/glshared/ |
D | glsFboCompletenessTests.cpp | 82 GL_DEPTH24_STENCIL8,
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