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Searched refs:GL_DEPTH24_STENCIL8 (Results 1 – 25 of 54) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp130 return GL_DEPTH24_STENCIL8; in getCompatibleDepthStencilFormat()
1209 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render()
1372 … InvalidateFboRenderCase (m_context, "render_none", "", GL_RGBA8, GL_DEPTH24_STENCIL8, 0)); in init()
1373 …ateFboRenderCase (m_context, "render_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_B… in init()
1374 …ateFboRenderCase (m_context, "render_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_B… in init()
1375 …teFboRenderCase (m_context, "render_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_STENCIL… in init()
1376 …RenderCase (m_context, "render_depth_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_B… in init()
1377 …idateFboRenderCase (m_context, "render_all", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_B… in init()
1379 …UnbindReadCase (m_context, "unbind_read_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_B… in init()
1380 …UnbindReadCase (m_context, "unbind_read_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_B… in init()
[all …]
Des3fFboStencilbufferTests.cpp158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render()
251 GL_DEPTH24_STENCIL8, in init()
Des3fFboTestCase.cpp194 case GL_DEPTH24_STENCIL8: in isRequiredFormat()
299 case GL_DEPTH24_STENCIL8: in getMinimumSampleCount()
Des3fFboCompletenessTests.cpp72 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
86 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
Des3fInternalFormatQueryTests.cpp218 { "depth24_stencil8", GL_DEPTH24_STENCIL8, false }, in init()
Des3fFboMultisampleTests.cpp295 GL_DEPTH24_STENCIL8, in init()
Des3fRboStateQueryTests.cpp294 { GL_DEPTH24_STENCIL8, 24, 8 }, in test()
Des3fFboDepthbufferTests.cpp324 GL_DEPTH24_STENCIL8 in init()
Des3fRasterizerDiscardTests.cpp179 glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height); in setupFramebufferObject()
Des3fFboRenderTest.cpp1531 { GL_DEPTH24_STENCIL8, true, true }, in init()
1575 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in init()
1663 deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in init()
/external/chromium_org/ui/gl/
Dgl_bindings.h161 #ifndef GL_DEPTH24_STENCIL8
162 #define GL_DEPTH24_STENCIL8 0x88F0 macro
/external/deqp/modules/gles31/functional/
Des31fStencilTexturingTests.cpp498 DE_ASSERT(format == GL_DEPTH32F_STENCIL8 || format == GL_DEPTH24_STENCIL8); in checkDepthStencilFormatSupport()
1014 …matGroup->addChild(new UploadTex2DCase (m_context, "depth24_stencil8_2d", GL_DEPTH24_STENCIL8)); in init()
1015 …->addChild(new UploadTex2DArrayCase (m_context, "depth24_stencil8_2d_array", GL_DEPTH24_STENCIL8)); in init()
1016 …Group->addChild(new UploadTexCubeCase (m_context, "depth24_stencil8_cube", GL_DEPTH24_STENCIL8)); in init()
1031 …nderGroup->addChild(new ClearTex2DCase (m_context, "depth24_stencil8_clear", GL_DEPTH24_STENCIL8)); in init()
1032 …nderGroup->addChild(new RenderTex2DCase (m_context, "depth24_stencil8_draw", GL_DEPTH24_STENCIL8)); in init()
1040 miscGroup->addChild(new CompareModeCase (m_context, "compare_mode_effect", GL_DEPTH24_STENCIL8)); in init()
1041 miscGroup->addChild(new BaseLevelCase (m_context, "base_level", GL_DEPTH24_STENCIL8)); in init()
Des31fFboTestCase.cpp198 case GL_DEPTH24_STENCIL8: in isRequiredFormat()
304 case GL_DEPTH24_STENCIL8: in getMinimumSampleCount()
Des31fInternalFormatQueryTests.cpp394 { "depth24_stencil8", GL_DEPTH24_STENCIL8, FormatSamplesCase::FORMAT_DEPTH_STENCIL }, in init()
Des31fTextureFormatTests.cpp491 { "depth24_stencil8", GL_DEPTH24_STENCIL8 } in init()
/external/chromium_org/gpu/command_buffer/service/
Dgles2_cmd_decoder_unittest_context_state.cc32 #if !defined(GL_DEPTH24_STENCIL8)
33 #define GL_DEPTH24_STENCIL8 0x88F0 macro
Dgles2_cmd_decoder_unittest_async_pixel.cc32 #if !defined(GL_DEPTH24_STENCIL8)
33 #define GL_DEPTH24_STENCIL8 0x88F0 macro
Dgles2_cmd_decoder_unittest_attribs.cc32 #if !defined(GL_DEPTH24_STENCIL8)
33 #define GL_DEPTH24_STENCIL8 0x88F0 macro
Dfeature_info_unittest.cc299 GL_DEPTH24_STENCIL8)); in TEST_F()
937 GL_DEPTH24_STENCIL8)); in TEST_F()
950 GL_DEPTH24_STENCIL8)); in TEST_F()
964 GL_DEPTH24_STENCIL8)); in TEST_F()
1202 info_->validators()->render_buffer_format.IsValid(GL_DEPTH24_STENCIL8)); in TEST_F()
Dgles2_cmd_decoder_unittest_framebuffers.cc32 #if !defined(GL_DEPTH24_STENCIL8)
33 #define GL_DEPTH24_STENCIL8 0x88F0 macro
1197 RenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50)) in TEST_P()
1201 cmd.Init(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50); in TEST_P()
1267 RenderbufferStorageEXT(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50)) in TEST_P()
1271 cmd.Init(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 100, 50); in TEST_P()
Dgles2_cmd_decoder_unittest_programs.cc32 #if !defined(GL_DEPTH24_STENCIL8)
33 #define GL_DEPTH24_STENCIL8 0x88F0 macro
/external/deqp/framework/opengl/
DgluFboRenderContext.cpp97 GL_DEPTH24_STENCIL8, in chooseDepthStencilFormat()
DgluTextureUtil.cpp211 case FMT_CASE(DS, UNSIGNED_INT_24_8): return GL_DEPTH24_STENCIL8; in getInternalFormat()
424 …case GL_DEPTH24_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::UNSIGNED_INT_24_… in mapGLInternalFormat()
985 case GL_DEPTH24_STENCIL8: in getRenderableBitsES3()
/external/chromium_org/third_party/angle/src/libGLESv2/
Dformatutils.cpp140 …ng(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8, NULL… in BuildFormatMap()
448 …map.insert(InternalFormatInfoPair(GL_DEPTH24_STENCIL8, DepthStencilFormat(24, 8, 0, GL_DEPTH… in BuildInternalFormatInfoMap()
/external/deqp/modules/glshared/
DglsFboCompletenessTests.cpp82 GL_DEPTH24_STENCIL8,

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