Searched refs:HIDP_STATUS_SUCCESS (Results 1 – 4 of 4) sorted by relevance
163 preparsed_data) == HIDP_STATUS_SUCCESS) { in CollectInfoFromButtonCaps()184 HIDP_STATUS_SUCCESS) { in CollectInfoFromValueCaps()242 if (HidP_GetCaps(preparsed_data, &capabilities) == HIDP_STATUS_SUCCESS) { in PlatformAddDevice()
271 DCHECK_EQ(HIDP_STATUS_SUCCESS, status); in ParseGamepadInfo()279 DCHECK_EQ(HIDP_STATUS_SUCCESS, status); in ParseGamepadInfo()373 if (status == HIDP_STATUS_SUCCESS) { in UpdateGamepad()398 if (status == HIDP_STATUS_SUCCESS) { in UpdateGamepad()408 if (status == HIDP_STATUS_SUCCESS) { in UpdateGamepad()
828 #define HIDP_STATUS_SUCCESS 0x110000 macro
3719 if (HidP_GetCaps(preparsed_data, &capabilities) != HIDP_STATUS_SUCCESS) { in hid_open()3734 …idP_GetValueCaps((HIDP_REPORT_TYPE)j, value_caps, &size[j], preparsed_data) == HIDP_STATUS_SUCCESS) in hid_open()