Searched refs:IsMatrixType (Results 1 – 6 of 6) sorted by relevance
64 if (gl::IsMatrixType(type)) in getBlockLayoutInfo()98 else if (gl::IsMatrixType(type)) in advanceOffset()136 gl::IsMatrixType(type) || in getBlockLayoutInfo()142 if (gl::IsMatrixType(type)) in getBlockLayoutInfo()176 if (gl::IsMatrixType(type)) in advanceOffset()
275 bool IsMatrixType(GLenum type) in IsMatrixType() function282 if (!IsMatrixType(type)) in TransposeMatrixType()304 ASSERT(IsMatrixType(type)); in MatrixRegisterCount()310 ASSERT(IsMatrixType(type)); in MatrixComponentCount()316 return IsMatrixType(type) ? VariableColumnCount(type) : 1; in VariableRegisterCount()
28 bool IsMatrixType(GLenum type);
65 if (gl::IsMatrixType(type)) in HLSLTypeString()382 if (IsMatrixType(shaderAttribute.type)) in generateVertexShaderForInputLayout()402 if (IsMatrixType(shaderAttribute.type) || in generateVertexShaderForInputLayout()1104 if (IsMatrixType(shaderAttrib.type)) in generateAttributeConversionHLSL()
130 } else if (gl::IsMatrixType(type)) { in TEST()
825 if (IsMatrixType(targetUniform->type)) in getUniformv()2276 bool isRowMajorMatrix = (IsMatrixType(field.type) && inRowMajorLayout); in defineUniformBlockMembers()