Searched refs:IsSyncPointPassed (Results 1 – 1 of 1) sorted by relevance
134 bool IsSyncPointPassed(uint32 sync_point);167 bool SyncPointManager::IsSyncPointPassed(uint32 sync_point) { in IsSyncPointPassed() function in gpu::__anon9dedc9640111::SyncPointManager750 if (g_sync_point_manager.Get().IsSyncPointPassed(sync_point)) { in SignalSyncPointOnGpuThread()