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Searched refs:LAUNCH_2D (Results 1 – 2 of 2) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/src/video/fbcon/
DSDL_fb3dfx.c83 tdfx_out32(LAUNCH_2D, dstX | (dstY << 16)); in FillHWRect()
158 tdfx_out32(LAUNCH_2D, srcX | (srcY << 16)); in HWAccelBlit()
D3dfx_regs.h58 #define LAUNCH_2D (0x00100000 + 0x80) macro