Searched refs:LAUNCH_2D (Results 1 – 2 of 2) sorted by relevance
83 tdfx_out32(LAUNCH_2D, dstX | (dstY << 16)); in FillHWRect()158 tdfx_out32(LAUNCH_2D, srcX | (srcY << 16)); in HWAccelBlit()
58 #define LAUNCH_2D (0x00100000 + 0x80) macro