Searched refs:LIT64 (Results 1 – 4 of 4) sorted by relevance
80 const float64 float64_default_nan = const_float64(LIT64( 0x7FFFFFFFFFFFFFFF ));82 const float64 float64_default_nan = const_float64(LIT64( 0x7FF8000000000000 ));84 const float64 float64_default_nan = const_float64(LIT64( 0x7FF7FFFFFFFFFFFF ));86 const float64 float64_default_nan = const_float64(LIT64( 0xFFF8000000000000 ));94 #define floatx80_default_nan_low LIT64( 0xBFFFFFFFFFFFFFFF )97 #define floatx80_default_nan_low LIT64( 0xC000000000000000 )108 #define float128_default_nan_high LIT64( 0x7FFF7FFFFFFFFFFF )109 #define float128_default_nan_low LIT64( 0xFFFFFFFFFFFFFFFF )111 #define float128_default_nan_high LIT64( 0xFFFF800000000000 )112 #define float128_default_nan_low LIT64( 0x0000000000000000 )[all …]
198 zSign ? (int64_t) LIT64( 0x8000000000000000 ) in roundAndPackInt64()199 : LIT64( 0x7FFFFFFFFFFFFFFF ); in roundAndPackInt64()395 return float64_val(a) & LIT64( 0x000FFFFFFFFFFFFF ); in extractFloat64Frac()536 || ( zSig + roundIncrement < LIT64( 0x8000000000000000 ) ); in roundAndPackFloat64()676 roundIncrement = LIT64( 0x0000000000000400 ); in roundAndPackFloatx80()677 roundMask = LIT64( 0x00000000000007FF ); in roundAndPackFloatx80()680 roundIncrement = LIT64( 0x0000008000000000 ); in roundAndPackFloatx80()681 roundMask = LIT64( 0x000000FFFFFFFFFF ); in roundAndPackFloatx80()736 zSig0 = LIT64( 0x8000000000000000 ); in roundAndPackFloatx80()763 && ( zSig0 == LIT64( 0xFFFFFFFFFFFFFFFF ) ) in roundAndPackFloatx80()[all …]
568 if ( b <= a0 ) return LIT64( 0xFFFFFFFFFFFFFFFF ); in estimateDiv128To64()570 z = ( b0<<32 <= a0 ) ? LIT64( 0xFFFFFFFF00000000 ) : ( a0 / b0 )<<32; in estimateDiv128To64()574 z -= LIT64( 0x100000000 ); in estimateDiv128To64()
65 #define LIT64( a ) a##LL macro