Searched refs:Layers (Results 1 – 6 of 6) sorted by relevance
20 typedef std::vector<ui::Layer*> Layers; in CloneChildren() typedef22 Layers children(to_clone->children()); in CloneChildren()23 for (Layers::const_iterator i = children.begin(); i != children.end(); ++i) { in CloneChildren()
1156 typedef std::vector<ui::Layer*> Layers; in StackChildLayerRelativeTo() typedef1157 Layers layers; in StackChildLayerRelativeTo()1173 for (Layers::const_reverse_iterator i = layers.rbegin(), in StackChildLayerRelativeTo()1178 for (Layers::const_iterator i = layers.begin(); i != layers.end(); ++i) in StackChildLayerRelativeTo()1185 for (Layers::const_reverse_iterator i = layers.rbegin(), in StackChildLayerRelativeTo()1190 for (Layers::const_iterator i = layers.begin(); i != layers.end(); ++i) in StackChildLayerRelativeTo()
768 typedef std::vector<ui::Layer*> Layers; in ShouldDescendIntoChildForEventHandling() typedef769 const Layers& root_layers(delegate_->GetRootLayers()); in ShouldDescendIntoChildForEventHandling()773 Layers::const_iterator child_layer_iter( in ShouldDescendIntoChildForEventHandling()783 Layers::const_iterator root_layer_iter( in ShouldDescendIntoChildForEventHandling()
385 {% set access_layers = 'access' + layer_type + 'Layers' %}399 const FillLayer* currParent = &state.parentStyle()->{{layer_type|lower}}Layers();
778 RESOLVED. Layers of both one- and two-dimensional array textures