Searched refs:LogToServer (Results 1 – 7 of 7) sorted by relevance
18 remoting.LogToServer = function() { class33 remoting.LogToServer.SESSION_ID_ALPHABET_ =36 remoting.LogToServer.SESSION_ID_LEN_ = 20;39 remoting.LogToServer.MAX_SESSION_ID_AGE = 24 * 60 * 60 * 1000;43 remoting.LogToServer.CONNECTION_STATS_ACCUMULATE_TIME = 60 * 1000;52 remoting.LogToServer.prototype.logClientSessionStateChange =56 if (remoting.LogToServer.isStartOfSession(state)) {72 if (remoting.LogToServer.shouldAddDuration(state) &&76 if (remoting.LogToServer.isEndOfSession(state)) {85 if (remoting.LogToServer.isEndOfSession(state)) {[all …]
109 this.logToServer = new remoting.LogToServer();
18 LogToServer::LogToServer(ServerLogEntry::Mode mode, in LogToServer() function in remoting::LogToServer27 LogToServer::~LogToServer() { in ~LogToServer()31 void LogToServer::OnSignalStrategyStateChange(SignalStrategy::State state) { in OnSignalStrategyStateChange()42 bool LogToServer::OnSignalStrategyIncomingStanza( in OnSignalStrategyIncomingStanza()47 void LogToServer::Log(const ServerLogEntry& entry) { in Log()52 void LogToServer::SendPendingEntries() { in SendPendingEntries()
27 class LogToServer : public base::NonThreadSafe,30 LogToServer(ServerLogEntry::Mode mode,33 virtual ~LogToServer();55 DISALLOW_COPY_AND_ASSIGN(LogToServer);
46 new LogToServer(ServerLogEntry::ME2ME, &signal_strategy_, kTestBotJid)); in SetUp()53 scoped_ptr<LogToServer> log_to_server_;
36 LogToServer log_to_server_;
48 LogToServer log_to_server_;