/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv30/ |
D | nv30_state_validate.c | 130 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1); in nv30_validate_fb() 132 BEGIN_NV04(push, NV40_3D(COLOR0_PITCH), 3); in nv30_validate_fb() 158 BEGIN_NV04(push, NV40_3D(COLOR2_OFFSET), 1); in nv30_validate_fb() 159 PUSH_MTHDl(push, NV40_3D(COLOR2_OFFSET), BUFCTX_FB, bo, sf->offset, in nv30_validate_fb() 161 BEGIN_NV04(push, NV40_3D(COLOR2_PITCH), 1); in nv30_validate_fb() 169 BEGIN_NV04(push, NV40_3D(COLOR3_OFFSET), 1); in nv30_validate_fb() 170 PUSH_MTHDl(push, NV40_3D(COLOR3_OFFSET), BUFCTX_FB, bo, sf->offset, in nv30_validate_fb() 172 BEGIN_NV04(push, NV40_3D(COLOR3_PITCH), 1); in nv30_validate_fb() 504 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1); in nv30_state_validate() 506 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1); in nv30_state_validate()
|
D | nv40_verttex.c | 42 BEGIN_NV04(push, NV40_3D(VTXTEX_ENABLE(unit)), 1); in nv40_verttex_validate()
|
D | nv30_vbo.c | 588 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 2); in nv30_draw_vbo() 595 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 1); in nv30_draw_vbo() 601 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_INDEX), 1); in nv30_draw_vbo()
|
D | nv30_screen.c | 493 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2); in nv30_screen_create() 521 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1); in nv30_screen_create()
|
D | nv30_fragtex.c | 90 BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1); in nv30_fragtex_validate()
|
D | nv30_winsys.h | 151 #define NV40_3D(mthd) SUBC_3D(NV40_3D_##mthd) macro
|
D | nv30_transfer.c | 271 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2); in nv30_transfer_rect_blit() 327 BEGIN_NV04(push, NV40_3D(TEX_SIZE1(0)), 1); in nv30_transfer_rect_blit() 331 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1); in nv30_transfer_rect_blit()
|
D | nv30_vertprog.c | 210 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2); in nv30_vertprog_validate()
|
D | nv30_clear.c | 203 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1); in nv30_clear_depth_stencil()
|
D | nv30_push.c | 245 BEGIN_NV04(ctx.push, NV40_3D(PRIM_RESTART_ENABLE), 2); in nv30_push_vbo()
|
D | nv30_draw.c | 355 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2); in nv30_render_validate()
|
/external/mesa3d/src/gallium/drivers/nv30/ |
D | nv30_state_validate.c | 130 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1); in nv30_validate_fb() 132 BEGIN_NV04(push, NV40_3D(COLOR0_PITCH), 3); in nv30_validate_fb() 158 BEGIN_NV04(push, NV40_3D(COLOR2_OFFSET), 1); in nv30_validate_fb() 159 PUSH_MTHDl(push, NV40_3D(COLOR2_OFFSET), BUFCTX_FB, bo, sf->offset, in nv30_validate_fb() 161 BEGIN_NV04(push, NV40_3D(COLOR2_PITCH), 1); in nv30_validate_fb() 169 BEGIN_NV04(push, NV40_3D(COLOR3_OFFSET), 1); in nv30_validate_fb() 170 PUSH_MTHDl(push, NV40_3D(COLOR3_OFFSET), BUFCTX_FB, bo, sf->offset, in nv30_validate_fb() 172 BEGIN_NV04(push, NV40_3D(COLOR3_PITCH), 1); in nv30_validate_fb() 504 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1); in nv30_state_validate() 506 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1); in nv30_state_validate()
|
D | nv40_verttex.c | 42 BEGIN_NV04(push, NV40_3D(VTXTEX_ENABLE(unit)), 1); in nv40_verttex_validate()
|
D | nv30_vbo.c | 588 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 2); in nv30_draw_vbo() 595 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_ENABLE), 1); in nv30_draw_vbo() 601 BEGIN_NV04(push, NV40_3D(PRIM_RESTART_INDEX), 1); in nv30_draw_vbo()
|
D | nv30_screen.c | 493 BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2); in nv30_screen_create() 521 BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1); in nv30_screen_create()
|
D | nv30_winsys.h | 151 #define NV40_3D(mthd) SUBC_3D(NV40_3D_##mthd) macro
|
D | nv30_fragtex.c | 90 BEGIN_NV04(push, NV40_3D(TEX_SIZE1(unit)), 1); in nv30_fragtex_validate()
|
D | nv30_transfer.c | 271 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2); in nv30_transfer_rect_blit() 327 BEGIN_NV04(push, NV40_3D(TEX_SIZE1(0)), 1); in nv30_transfer_rect_blit() 331 BEGIN_NV04(push, NV40_3D(TEX_CACHE_CTL), 1); in nv30_transfer_rect_blit()
|
D | nv30_vertprog.c | 210 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2); in nv30_vertprog_validate()
|
D | nv30_clear.c | 203 BEGIN_NV04(push, NV40_3D(ZETA_PITCH), 1); in nv30_clear_depth_stencil()
|
D | nv30_push.c | 245 BEGIN_NV04(ctx.push, NV40_3D(PRIM_RESTART_ENABLE), 2); in nv30_push_vbo()
|
D | nv30_draw.c | 355 BEGIN_NV04(push, NV40_3D(VP_ATTRIB_EN), 2); in nv30_render_validate()
|