Searched refs:OSMesaGetProcAddress (Results 1 – 13 of 13) sorted by relevance
15 OSMesaGetProcAddress
1099 { "OSMesaGetProcAddress", (OSMESAproc) OSMesaGetProcAddress },1106 OSMesaGetProcAddress( const char *funcName ) in OSMesaGetProcAddress() function
17 return OSMesaGetProcAddress(name); in osmesa_get()
195 this->gl_data->OSMesaGetProcAddress = SDL_LoadFunction(handle, "OSMesaGetProcAddress"); in SDL_AtariGL_LoadLibrary()207 (this->gl_data->OSMesaGetProcAddress == NULL)) { in SDL_AtariGL_LoadLibrary()245 } else if (this->gl_data->OSMesaGetProcAddress) { in SDL_AtariGL_GetProcAddress()246 func = this->gl_data->OSMesaGetProcAddress(proc); in SDL_AtariGL_GetProcAddress()379 this->gl_data->OSMesaGetProcAddress = OSMesaGetProcAddress; in SDL_AtariGL_InitPointers()
69 void * (*OSMesaGetProcAddress)( const char *funcName ); member
268 OSMesaGetProcAddress( const char *funcName );
267 OSMesaGetProcAddress( const char *funcName );
18 ! // OSMesaGetProcAddress. This works around an issue where using the MSVC
1034 - new OSMesaGetProcAddress() function