Searched refs:PPB_MessageLoop (Results 1 – 9 of 9) sorted by relevance
17 template <> const char* interface_name<PPB_MessageLoop>() { in interface_name()27 if (has_interface<PPB_MessageLoop>()) { in MessageLoop()28 PassRefFromConstructor(get_interface<PPB_MessageLoop>()->Create( in MessageLoop()43 if (!has_interface<PPB_MessageLoop>()) in GetForMainThread()46 get_interface<PPB_MessageLoop>()->GetForMainThread()); in GetForMainThread()51 if (!has_interface<PPB_MessageLoop>()) in GetCurrent()54 get_interface<PPB_MessageLoop>()->GetCurrent()); in GetCurrent()58 if (!has_interface<PPB_MessageLoop>()) in AttachToCurrentThread()60 return get_interface<PPB_MessageLoop>()->AttachToCurrentThread( in AttachToCurrentThread()65 if (!has_interface<PPB_MessageLoop>()) in Run()[all …]
285 typedef struct PPB_MessageLoop_1_0 PPB_MessageLoop; typedef
56 const PPB_MessageLoop* PSInterfaceMessageLoop();
39 * thread that has no valid PPB_MessageLoop resource attached, the system has54 * PPB_MessageLoop attached to that thread, and the callback would normally71 * system or thread shutdown; see PPB_MessageLoop for details).75 * you must have created and attached a PPB_MessageLoop.92 * and you have not created and attached a PPB_MessageLoop, then
7 * Defines the PPB_MessageLoop interface.129 interface PPB_MessageLoop {146 * Returns a reference to the PPB_MessageLoop object attached to the current
134 * registering a message loop via PPB_MessageLoop.AttachToCurrentThread.
56 * `PPB_MessageLoop <struct_p_p_b___message_loop__1__0.html>`_
60 * `PPB_MessageLoop <struct_p_p_b___message_loop__1__0.html>`_