Searched refs:PersistentIncidentState (Results 1 – 1 of 1) sorted by relevance
65 struct PersistentIncidentState { struct128 PersistentIncidentState ComputeIncidentState( in ComputeIncidentState()130 PersistentIncidentState state = {GetIncidentType(incident)}; in ComputeIncidentState()157 const PersistentIncidentState& state) { in IncidentHasBeenReported()169 void MarkIncidentsAsReported(const std::vector<PersistentIncidentState>& states, in MarkIncidentsAsReported()172 const PersistentIncidentState& data = states[i]; in MarkIncidentsAsReported()216 typedef std::map<Profile*, std::vector<PersistentIncidentState> >799 std::vector<PersistentIncidentState> states; in UploadIfCollectionComplete()805 const PersistentIncidentState state = ComputeIncidentState(*incident); in UploadIfCollectionComplete()836 std::vector<PersistentIncidentState>& profile_states = in UploadIfCollectionComplete()