Searched refs:PhaseAfter (Results 1 – 6 of 6) sorted by relevance
/external/chromium_org/third_party/WebKit/Source/core/animation/ |
D | TimingCalculationsTest.cpp | 59 …EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeNone, 15, AnimationNode::PhaseAfter, An… in TEST() 60 …(calculateActiveTime(20, Timing::FillModeBackwards, 15, AnimationNode::PhaseAfter, AnimationNode::… in TEST() 66 …(21, Timing::FillModeForwards, 45, AnimationNode::PhaseActive, AnimationNode::PhaseAfter, timing)); in TEST() 67 …Time(21, Timing::FillModeBoth, 45, AnimationNode::PhaseActive, AnimationNode::PhaseAfter, timing)); in TEST() 68 …1, Timing::FillModeBackwards, 45, AnimationNode::PhaseActive, AnimationNode::PhaseAfter, timing))); in TEST() 69 …ime(21, Timing::FillModeNone, 45, AnimationNode::PhaseActive, AnimationNode::PhaseAfter, timing))); in TEST()
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D | TimingCalculations.h | 56 return AnimationNode::PhaseAfter; in calculatePhase() 67 case AnimationNode::PhaseAfter: in isActiveInParentPhase() 89 case AnimationNode::PhaseAfter: in calculateActiveTime()
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D | AnimationNodeTest.cpp | 148 EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase()); in TEST() 159 EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase()); in TEST() 381 EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase()); in TEST() 392 EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase()); in TEST() 631 EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase()); in TEST() 640 EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase()); in TEST() 641 EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase()); in TEST() 701 EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase()); in TEST() 776 EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase()); in TEST()
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D | AnimationNode.h | 70 PhaseAfter, enumerator
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D | Animation.cpp | 213 case PhaseAfter: in calculateTimeToEffectChange()
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/external/chromium_org/third_party/WebKit/Source/core/animation/css/ |
D | CSSAnimations.cpp | 609 && (currentPhase == AnimationNode::PhaseActive || currentPhase == AnimationNode::PhaseAfter) in onEventCondition() 627 if (currentPhase == AnimationNode::PhaseAfter && m_previousPhase != AnimationNode::PhaseAfter) in onEventCondition() 643 …if (currentPhase == AnimationNode::PhaseAfter && currentPhase != m_previousPhase && m_target->docu… in onEventCondition()
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