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Searched refs:PhaseAfter (Results 1 – 6 of 6) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/core/animation/
DTimingCalculationsTest.cpp59 …EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeNone, 15, AnimationNode::PhaseAfter, An… in TEST()
60 …(calculateActiveTime(20, Timing::FillModeBackwards, 15, AnimationNode::PhaseAfter, AnimationNode::… in TEST()
66 …(21, Timing::FillModeForwards, 45, AnimationNode::PhaseActive, AnimationNode::PhaseAfter, timing)); in TEST()
67 …Time(21, Timing::FillModeBoth, 45, AnimationNode::PhaseActive, AnimationNode::PhaseAfter, timing)); in TEST()
68 …1, Timing::FillModeBackwards, 45, AnimationNode::PhaseActive, AnimationNode::PhaseAfter, timing))); in TEST()
69 …ime(21, Timing::FillModeNone, 45, AnimationNode::PhaseActive, AnimationNode::PhaseAfter, timing))); in TEST()
DTimingCalculations.h56 return AnimationNode::PhaseAfter; in calculatePhase()
67 case AnimationNode::PhaseAfter: in isActiveInParentPhase()
89 case AnimationNode::PhaseAfter: in calculateActiveTime()
DAnimationNodeTest.cpp148 EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase()); in TEST()
159 EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase()); in TEST()
381 EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase()); in TEST()
392 EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase()); in TEST()
631 EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase()); in TEST()
640 EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase()); in TEST()
641 EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase()); in TEST()
701 EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase()); in TEST()
776 EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase()); in TEST()
DAnimationNode.h70 PhaseAfter, enumerator
DAnimation.cpp213 case PhaseAfter: in calculateTimeToEffectChange()
/external/chromium_org/third_party/WebKit/Source/core/animation/css/
DCSSAnimations.cpp609 && (currentPhase == AnimationNode::PhaseActive || currentPhase == AnimationNode::PhaseAfter) in onEventCondition()
627 if (currentPhase == AnimationNode::PhaseAfter && m_previousPhase != AnimationNode::PhaseAfter) in onEventCondition()
643 …if (currentPhase == AnimationNode::PhaseAfter && currentPhase != m_previousPhase && m_target->docu… in onEventCondition()