Searched refs:PlatformTouchPoint (Results 1 – 8 of 8) sorted by relevance
53 class SyntheticInspectorTouchPoint : public blink::PlatformTouchPoint {76 void append(const blink::PlatformTouchPoint& point) in append()242 PlatformTouchPoint::State convertedState; in dispatchTouchEvent()244 convertedState = PlatformTouchPoint::TouchPressed; in dispatchTouchEvent()246 convertedState = PlatformTouchPoint::TouchReleased; in dispatchTouchEvent()248 convertedState = PlatformTouchPoint::TouchMoved; in dispatchTouchEvent()250 convertedState = PlatformTouchPoint::TouchStationary; in dispatchTouchEvent()252 convertedState = PlatformTouchPoint::TouchCancelled; in dispatchTouchEvent()
177 const Vector<PlatformTouchPoint>& points = event.touchPoints(); in hoveredNodeForEvent()
37 const Vector<PlatformTouchPoint>& touchPoints() const { return m_touchPoints; } in touchPoints()42 Vector<PlatformTouchPoint> m_touchPoints;
27 class PlatformTouchPoint {39 PlatformTouchPoint() in PlatformTouchPoint() function
101 'PlatformTouchPoint.h',
3491 static const AtomicString& eventNameForTouchPointState(PlatformTouchPoint::State state) in eventNameForTouchPointState()3494 case PlatformTouchPoint::TouchReleased: in eventNameForTouchPointState()3496 case PlatformTouchPoint::TouchCancelled: in eventNameForTouchPointState()3498 case PlatformTouchPoint::TouchPressed: in eventNameForTouchPointState()3500 case PlatformTouchPoint::TouchMoved: in eventNameForTouchPointState()3502 case PlatformTouchPoint::TouchStationary: in eventNameForTouchPointState()3529 const Vector<PlatformTouchPoint>& points = event.touchPoints(); in handleTouchEvent()3535 const PlatformTouchPoint& point = points[i]; in handleTouchEvent()3536 if (point.state() != PlatformTouchPoint::TouchPressed) in handleTouchEvent()3538 …if (point.state() != PlatformTouchPoint::TouchReleased && point.state() != PlatformTouchPoint::Tou… in handleTouchEvent()[all …]
391 inline PlatformTouchPoint::State toPlatformTouchPointState(const WebTouchPoint::State state) in toPlatformTouchPointState()395 return PlatformTouchPoint::TouchReleased; in toPlatformTouchPointState()397 return PlatformTouchPoint::TouchPressed; in toPlatformTouchPointState()399 return PlatformTouchPoint::TouchMoved; in toPlatformTouchPointState()401 return PlatformTouchPoint::TouchStationary; in toPlatformTouchPointState()403 return PlatformTouchPoint::TouchCancelled; in toPlatformTouchPointState()407 return PlatformTouchPoint::TouchReleased; in toPlatformTouchPointState()
83 class PlatformTouchPointBuilder : public PlatformTouchPoint {