Searched refs:RENDER_COLOR_ALPHA (Results 1 – 4 of 4) sorted by relevance
41 #define RENDER_COLOR_ALPHA 3 macro
837 DrawShading(pattern, &matrix, rect, alpha, m_Options.m_ColorMode == RENDER_COLOR_ALPHA); in DrawShadingPattern()851 m_Options.m_ColorMode == RENDER_COLOR_ALPHA); in ProcessShading()881 options.m_ColorMode = RENDER_COLOR_ALPHA; in DrawPatternBitmap()
392 if (m_pRenderStatus->m_Options.m_ColorMode == RENDER_COLOR_ALPHA && m_Loader.m_pMask == NULL) { in StartRenderDIBSource()1114 options.m_ColorMode = bLuminosity ? RENDER_COLOR_NORMAL : RENDER_COLOR_ALPHA; in LoadSMask()
161 if (m_ColorMode == RENDER_COLOR_ALPHA) { in TranslateColor()