/external/chromium_org/third_party/WebKit/Source/platform/graphics/cpu/arm/ |
D | WebGLImageConversionNEON.h | 66 uint8x8x4_t RGBA8 = {{componentR, componentG, componentB, componentA}}; in unpackOneRowOfRGB16LittleToRGBA8() local 67 vst4_u8(destination, RGBA8); in unpackOneRowOfRGB16LittleToRGBA8() 87 uint8x8x4_t RGBA8 = {{componentR, componentG, componentB, componentA}}; in unpackOneRowOfARGB16LittleToRGBA8() local 88 vst4_u8(destination + i, RGBA8); in unpackOneRowOfARGB16LittleToRGBA8() 108 uint8x8x4_t RGBA8 = {{componentR, componentG, componentB, componentA}}; in unpackOneRowOfBGRA16LittleToRGBA8() local 109 vst4_u8(destination + i, RGBA8); in unpackOneRowOfBGRA16LittleToRGBA8() 154 uint8x8x4_t RGBA8 = vld4_u8(source + i); in packOneRowOfRGBA8ToUnsignedShort4444() local 156 uint8x8_t componentR = vand_u8(RGBA8.val[0], immediate0xf0); in packOneRowOfRGBA8ToUnsignedShort4444() 157 uint8x8_t componentG = vshr_n_u8(vand_u8(RGBA8.val[1], immediate0xf0), 4); in packOneRowOfRGBA8ToUnsignedShort4444() 158 uint8x8_t componentB = vand_u8(RGBA8.val[2], immediate0xf0); in packOneRowOfRGBA8ToUnsignedShort4444() [all …]
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/external/chromium_org/cc/resources/ |
D | ui_resource_bitmap.cc | 18 UIResourceBitmap::UIResourceFormat format = UIResourceBitmap::RGBA8; in SkColorTypeToUIResourceFormat() 21 format = UIResourceBitmap::RGBA8; in SkColorTypeToUIResourceFormat() 71 Create(pixel_ref, size, UIResourceBitmap::RGBA8); in UIResourceBitmap()
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D | ui_resource_bitmap.h | 29 RGBA8, enumerator
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/external/chromium_org/chrome/utility/cloud_print/ |
D | pwg_encoder.cc | 50 struct RGBA8 { struct 204 return EncodePageWithColorspace<RGBA8>(image, pwg_header_info, output); in EncodePage()
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/external/chromium_org/third_party/angle/tests/angle_tests/ |
D | FramebufferFormatsTest.cpp | 94 TEST_F(FramebufferFormatsTest, RGBA8) in TEST_F() argument
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D | BlendMinMaxTest.cpp | 139 TEST_F(BlendMinMaxTest, RGBA8) in TEST_F() argument
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.texture_buffers.txt | 65 All textures use RGBA8 format and buffer data is always used as unsigned bytes.
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/external/deqp/doc/testspecs/GL3/ |
D | functional.texture_buffers.txt | 62 All textures use RGBA8 format and buffer data is always used as unsigned bytes.
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/external/chromium_org/third_party/angle/extensions/ |
D | EXT_color_buffer_float.txt | 82 RGBA8, RGBA8I, RGBA8UI, SRGB8_ALPHA8, RGB10_A2, RGB10_-
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D | EXT_texture_storage.txt | 469 OpenGL ES does not accept sized internal formats (e.g., RGBA8) and
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/external/chromium_org/third_party/mesa/src/src/gallium/docs/source/ |
D | screen.rst | 91 supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.
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/external/mesa3d/src/gallium/docs/source/ |
D | screen.rst | 91 supported, e.g. RGBA8 and RGBA32F as the first and second colorbuffer, resp.
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/external/chromium_org/cc/trees/ |
D | layer_tree_host_impl.cc | 3253 case UIResourceBitmap::RGBA8: in CreateUIResource()
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