Searched refs:SAMPLER_PIXEL (Results 1 – 5 of 5) sorted by relevance
24 SAMPLER_PIXEL, enumerator
1415 generateSwizzles(programBinary, SAMPLER_PIXEL); in generateSwizzles()1463 size_t samplerCount = (shaderType == SAMPLER_PIXEL) ? mCaps.maxTextureImageUnits in applyTextures()1477 applyTextures(programBinary, SAMPLER_PIXEL, framebufferSerials, framebufferSerialCount); in applyTextures()
348 case SAMPLER_PIXEL: in getUsedSamplerRange()379 case SAMPLER_PIXEL: in getSamplerMapping()410 case SAMPLER_PIXEL: in getSamplerTextureType()
647 …std::vector<bool> &forceSetSamplers = (type == gl::SAMPLER_PIXEL) ? mForceSetPixelSamplerStates : … in setSamplerState()648 …std::vector<gl::SamplerState> &appliedSamplers = (type == gl::SAMPLER_PIXEL) ? mCurPixelSamplerSta… in setSamplerState()652 int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0; in setSamplerState()676 int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0; in setTexture()682 …std::vector<unsigned int> &appliedSerials = (type == gl::SAMPLER_PIXEL) ? mCurPixelTextureSerials … in setTexture()
435 if (type == gl::SAMPLER_PIXEL) in setSamplerState()508 if (type == gl::SAMPLER_PIXEL) in setTexture()