Searched refs:SCALED_FLOAT_TO_BYTE (Results 1 – 2 of 2) sorted by relevance
255 #define SCALED_FLOAT_TO_BYTE( x, scale ) \ macro298 b = ((GLuint)SCALED_FLOAT_TO_BYTE( bias, 4.0 )) << RADEON_LOD_BIAS_SHIFT; in radeonTexEnv()300 b = ((GLuint)SCALED_FLOAT_TO_BYTE( bias, 1.0 )) << RADEON_LOD_BIAS_SHIFT; in radeonTexEnv()