Searched refs:SDL_bounds (Results 1 – 7 of 7) sorted by relevance
76 RECT SDL_bounds = {0, 0, 0, 0}; variable581 GetClientRect(SDL_Window, &SDL_bounds); in WinMessage()584 pt.x = SDL_bounds.left; in WinMessage()585 pt.y = SDL_bounds.top; in WinMessage()587 SDL_bounds.left = pt.x; in WinMessage()588 SDL_bounds.top = pt.y; in WinMessage()590 pt.x = SDL_bounds.right; in WinMessage()591 pt.y = SDL_bounds.bottom; in WinMessage()593 SDL_bounds.right = pt.x; in WinMessage()594 SDL_bounds.bottom = pt.y; in WinMessage()[all …]
115 extern RECT SDL_bounds;
202 if ( PtInRect(&SDL_bounds, mouse_pos) ) { in WIN_ShowWMCursor()
256 ClipCursor(&SDL_bounds); in WIN_GrabInput()
261 dstrect.top = SDL_bounds.top+dst->y; in DX5_DisplayYUVOverlay()262 dstrect.left = SDL_bounds.left+dst->x; in DX5_DisplayYUVOverlay()
1243 SDL_windowX = SDL_bounds.left;1244 SDL_windowY = SDL_bounds.top;1639 SDL_windowX = SDL_bounds.left;1640 SDL_windowY = SDL_bounds.top;2144 dst.top = SDL_bounds.top+src.top;2145 dst.left = SDL_bounds.left+src.left;2146 dst.bottom = SDL_bounds.top+src.bottom;2147 dst.right = SDL_bounds.left+src.right;
586 SDL_windowX = SDL_bounds.left;587 SDL_windowY = SDL_bounds.top;