Searched refs:SDL_cursorstate (Results 1 – 13 of 13) sorted by relevance
38 volatile int SDL_cursorstate = CURSOR_VISIBLE; variable49 SDL_cursorstate &= ~CURSOR_VISIBLE; in SDL_CursorQuit()69 SDL_cursorstate = CURSOR_VISIBLE; in SDL_CursorInit()184 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { in SDL_SetCursor()199 if ( SDL_cursor && (SDL_cursorstate&CURSOR_VISIBLE) ) { in SDL_SetCursor()206 SDL_cursorstate &= ~CURSOR_USINGSW; in SDL_SetCursor()208 SDL_cursorstate |= CURSOR_USINGSW; in SDL_SetCursor()221 if ( SDL_cursor && (SDL_cursorstate & CURSOR_USINGSW) ) { in SDL_SetCursor()269 showing = (SDL_cursorstate & CURSOR_VISIBLE); in SDL_ShowCursor()273 SDL_cursorstate |= CURSOR_VISIBLE; in SDL_ShowCursor()[all …]
73 extern volatile int SDL_cursorstate;
654 SDL_cursorstate &= ~CURSOR_USINGSW; in SDL_SetVideoMode()1062 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { in SDL_UpdateRects()1129 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { in SDL_Flip()
46 if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) { in BE_GrabInput()62 if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) { in BE_GrabInput()
145 if ( !(SDL_cursorstate & CURSOR_VISIBLE) && in BE_CheckMouseMode()
178 GEM_mouse_relative = (!(SDL_cursorstate & CURSOR_VISIBLE)) in GEM_CheckMouseMode()183 if (SDL_cursorstate & CURSOR_VISIBLE) { in GEM_CheckMouseMode()
240 if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) { in WIN_GrabInput()257 if ( !(SDL_cursorstate & CURSOR_VISIBLE) ) { in WIN_GrabInput()
250 if ( !(SDL_cursorstate & CURSOR_VISIBLE) && in WIN_CheckMouseMode()
92 if ( (SDL_cursorstate & CURSOR_VISIBLE) && screen->pixels ) { in GS_MoveCursor()
637 if ( (SDL_cursorstate & CURSOR_VISIBLE) && !cursor_drawn ) { in GS_DMAFullUpdate()
184 if ( !(SDL_cursorstate & CURSOR_VISIBLE) && (this->input_grab != SDL_GRAB_OFF)) in ph_CheckMouseMode()
248 !(SDL_cursorstate & CURSOR_VISIBLE) && in X11_CheckMouseModeNoLock()
226 if ( !(SDL_cursorstate & CURSOR_VISIBLE) && in RISCOS_CheckMouseMode()