/external/deqp/modules/gles3/stress/ |
D | es3sLongRunningShaderTests.cpp | 327 …{ "short_for_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAMIC, nu… in init() 329 …{ "short_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_DYNAMIC,… in init() 331 …{ "short_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE_DYNA… in init() 334 …{ "medium_static_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_ST… in init() 336 …{ "medium_uniform_for_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_FOR, ITERCOUNTTYPE_UNIFO… in init() 339 …{ "medium_dynamic_for_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_FOR, ITERCOUNTTYPE_DYNAM… in init() 341 …{ "medium_dynamic_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_WHILE, ITERCOUNTTYPE_D… in init() 343 …{ "medium_dynamic_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTY… in init() 346 …{ "long_static_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTYPE… in init() 348 …{ "long_uniform_do_while_fragment", "", glu::SHADERTYPE_FRAGMENT, LOOPTYPE_DO_WHILE, ITERCOUNTTYP… in init() [all …]
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D | es3sLongShaderTests.cpp | 84 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in getConstShaderSource() 214 …SERT(m_spec.shaderType == glu::SHADERTYPE_VERTEX || m_spec.shaderType == glu::SHADERTYPE_FRAGMENT); in LongShaderGenerator() 233 if (m_spec.shaderType == glu::SHADERTYPE_FRAGMENT) in generateSource() 374 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in LongShaderCompileStressCase() 389 …ype otherShader = (m_shaderType == glu::SHADERTYPE_VERTEX) ? glu::SHADERTYPE_FRAGMENT : glu::SHAD… in iterate() 456 …:ShaderType shaderType = (shaderTypeInt == 0) ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT; in init()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderApiTests.cpp | 81 case glu::SHADERTYPE_FRAGMENT: in getSimpleShaderSource() 196 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in next() 311 …ertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); in logVertexFragmentProgram() 406 const char* fragSource = getSimpleShaderSource(glu::SHADERTYPE_FRAGMENT); in compileShaders() 553 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) str += " gl_FragColor = vec4(variable);\n"; in generateSecondSource() 638 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ShaderSourceSplitCase() 657 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) str += " gl_FragColor = vec4(variable);\n"; in generateFullSource() 704 …upportShaderType = (m_shaderType == glu::SHADERTYPE_FRAGMENT ? glu::SHADERTYPE_VERTEX : glu::SHADE… in buildProgram() 780 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ProgramStateCase() 788 glu::Shader& fragShader = shaders.createShader(glu::SHADERTYPE_FRAGMENT); in buildProgram() [all …]
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D | es2fShaderLoopTests.cpp | 1270 SHADERTYPE_FRAGMENT in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderApiTests.cpp | 98 case glu::SHADERTYPE_FRAGMENT: in getSimpleShaderSource() 241 DE_ASSERT(shaderType == glu::SHADERTYPE_VERTEX || shaderType == glu::SHADERTYPE_FRAGMENT); in next() 251 if (shaderType == glu::SHADERTYPE_FRAGMENT) in next() 365 …ertShader.getType() == glu::SHADERTYPE_VERTEX && fragShader.getType() == glu::SHADERTYPE_FRAGMENT); in logVertexFragmentProgram() 460 const char* fragSource = getSimpleShaderSource(glu::SHADERTYPE_FRAGMENT); in compileShaders() 602 if (m_shaderType == glu::SHADERTYPE_FRAGMENT) in generateSecondSource() 610 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) out << " o_fragColor = vec4(variable);\n"; in generateSecondSource() 695 DE_ASSERT(m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT); in ShaderSourceSplitCase() 709 if (m_shaderType == glu::SHADERTYPE_FRAGMENT) in generateFullSource() 717 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) out << " o_fragColor = vec4(variable);\n"; in generateFullSource() [all …]
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D | es3fShaderPackingFunctionTests.cpp | 754 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_LOWP)); in init() 756 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_MEDIUMP)); in init() 758 addChild(new PackSnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_HIGHP)); in init() 761 addChild(new UnpackSnorm2x16Case(m_context, glu::SHADERTYPE_FRAGMENT)); in init() 764 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_LOWP)); in init() 766 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_MEDIUMP)); in init() 768 addChild(new PackUnorm2x16Case (m_context, glu::SHADERTYPE_FRAGMENT, glu::PRECISION_HIGHP)); in init() 771 addChild(new UnpackUnorm2x16Case(m_context, glu::SHADERTYPE_FRAGMENT)); in init() 774 addChild(new PackHalf2x16Case (m_context, glu::SHADERTYPE_FRAGMENT)); in init() 777 addChild(new UnpackHalf2x16Case (m_context, glu::SHADERTYPE_FRAGMENT)); in init()
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D | es3fBuiltinPrecisionTests.cpp | 47 shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT); in createBuiltinPrecisionTests()
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D | es3fShaderLoopTests.cpp | 1146 SHADERTYPE_FRAGMENT in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fLayoutBindingTests.cpp | 73 SHADERTYPE_FRAGMENT, enumerator 116 case SHADERTYPE_FRAGMENT: in generateVertexShader() 140 case SHADERTYPE_FRAGMENT: in generateFragmentShader() 317 case SHADERTYPE_FRAGMENT: in init() 357 …if ( ((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_BOTH)) && (maxFragmentU… in init() 671 case SHADERTYPE_FRAGMENT: in init() 716 …if ( ((m_shaderType == SHADERTYPE_FRAGMENT) || (m_shaderType == SHADERTYPE_BOTH)) && (maxFragmentU… in init() 761 …::SHADERTYPE_VERTEX)).compileOk || !(m_program->getShaderInfo(glu::SHADERTYPE_FRAGMENT)).compileOk) in iterate() 1934 …{ SHADERTYPE_FRAGMENT, TESTTYPE_BINDING_SINGLE, "fragment_binding_single", "a single instance"… in init() 1935 …{ SHADERTYPE_FRAGMENT, TESTTYPE_BINDING_MAX, "fragment_binding_max", "maximum binding point" }, in init() [all …]
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D | es31fBuiltinPrecisionTests.cpp | 57 shaderTypes.push_back(glu::SHADERTYPE_FRAGMENT); in createBuiltinPrecisionTests()
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D | es31fProgramInterfaceDefinition.cpp | 51 glu::SHADERTYPE_FRAGMENT 279 else if (m_shaderType == glu::SHADERTYPE_FRAGMENT) in isValid() 465 else if (m_shaders[ndx]->getType() == glu::SHADERTYPE_FRAGMENT) in isValid()
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D | es31fProgramInterfaceQueryTests.cpp | 2472 … glu::SHADERTYPE_VERTEX)) != 0) != ((m_presentStagesMask & (1 << glu::SHADERTYPE_FRAGMENT)) != 0)); in init() 2500 { GL_REFERENCED_BY_FRAGMENT_SHADER, glu::SHADERTYPE_FRAGMENT }, in iterate() 2591 …eType == CASE_SEPARABLE_VERTEX) ? (glu::SHADERTYPE_VERTEX) : (glu::SHADERTYPE_FRAGMENT), glu::GLSL… in init() 2596 …ProgramInterfaceDefinition::Shader* fragment = m_program->addShader(glu::SHADERTYPE_FRAGMENT, glu:… in init() 2627 { GL_REFERENCED_BY_FRAGMENT_SHADER, glu::SHADERTYPE_FRAGMENT }, in iterate() 2659 …rType == glu::SHADERTYPE_VERTEX) : (targetProps[propNdx].shaderType == glu::SHADERTYPE_FRAGMENT)) : in iterate() 2660 …((fragmentPresent) ? (targetProps[propNdx].shaderType == glu::SHADERTYPE_FRAGMENT) : (targetProps[… in iterate() 3845 { "separable_fragment", glu::SHADERTYPE_FRAGMENT, 2 }, in generateReferencedByShaderCaseBlocks() 3856 …::SHADERTYPE_VERTEX) | (1 << glu::SHADERTYPE_FRAGMENT), (1 << glu::SHADERTYPE_VERTEX) | (1 << glu:… in generateReferencedByShaderCaseBlocks() 3857 …", (1 << glu::SHADERTYPE_VERTEX) | (1 << glu::SHADERTYPE_FRAGMENT), (1 << glu::SHADERTYPE_… in generateReferencedByShaderCaseBlocks() [all …]
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D | es31fProgramInterfaceDefinitionUtil.cpp | 131 case glu::SHADERTYPE_FRAGMENT: in getShaderTypeDeclarations() 898 DE_ASSERT(shader->getType() == glu::SHADERTYPE_FRAGMENT); in getFragmentOutputMaxLocation() 1058 else if (shaderType == glu::SHADERTYPE_FRAGMENT && resources.empty()) in getProgramInterfaceResourceList() 1079 else if (shaderType == glu::SHADERTYPE_FRAGMENT && resources.empty()) in getProgramInterfaceResourceList() 1211 else if (shader->getType() == glu::SHADERTYPE_FRAGMENT) in generateProgramInterfaceProgramSources() 1266 if (shader->getType() == glu::SHADERTYPE_FRAGMENT) in generateProgramInterfaceProgramSources() 1381 if (shader->getType() == glu::SHADERTYPE_FRAGMENT) in getCombinedProgramResourceUsage() 1406 if (shader->getType() == glu::SHADERTYPE_FRAGMENT) in getCombinedProgramResourceUsage()
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D | es31fProgramInterfaceQueryTestCase.cpp | 843 const bool isFragmentShader = m_filter.getShaderTypeFilter() == glu::SHADERTYPE_FRAGMENT; in validateSingleVariable() 1731 …eferencedByFragmentVerifier (m_context, VariableSearchFilter(glu::SHADERTYPE_FRAGMENT, glu::STORA… in iterate() 1784 …referencedByFragmentVerifier (m_context, VariableSearchFilter(glu::SHADERTYPE_FRAGMENT, storage)); in iterate() 1834 …text, VariableSearchFilter::intersection(VariableSearchFilter(glu::SHADERTYPE_FRAGMENT, storage), … in iterate() 1887 …referencedByFragmentVerifier (m_context, VariableSearchFilter(glu::SHADERTYPE_FRAGMENT, glu::STORA… in iterate() 2035 case glu::SHADERTYPE_FRAGMENT: in checkShaderResourceUsage()
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D | es31fShaderBuiltinConstantTests.cpp | 117 FS = (1<<glu::SHADERTYPE_FRAGMENT),
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D | es31fSeparateShaderTests.cpp | 1149 case glu::SHADERTYPE_FRAGMENT: in createSingleShaderProgram() 1227 frgProg = createSingleShaderProgram(glu::SHADERTYPE_FRAGMENT, frgSource); in createPipeline() 1255 frgProg = createSingleShaderProgram(glu::SHADERTYPE_FRAGMENT, newSource); in createPipeline()
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D | es31fOpaqueTypeIndexingTests.cpp | 903 if (m_shaderType == glu::SHADERTYPE_VERTEX || m_shaderType == glu::SHADERTYPE_FRAGMENT) in init() 1167 { SHADERTYPE_FRAGMENT, "fragment" }, in init()
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/external/deqp/framework/opengl/ |
D | gluShaderProgram.hpp | 259 FragmentSource (const std::string& source_) : ShaderSource(glu::SHADERTYPE_FRAGMENT, source_) {} in FragmentSource() 316 sources.sources[SHADERTYPE_FRAGMENT].push_back(fragmentSrc); in makeVtxFragSources()
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D | gluShaderUtil.hpp | 69 SHADERTYPE_FRAGMENT, enumerator
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/external/deqp/executor/tools/ |
D | xeExtractShaderPrograms.cpp | 58 case xe::ri::Shader::SHADERTYPE_FRAGMENT: return "frag"; in getShaderTypeSuffix()
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/external/deqp/executor/ |
D | xeTestCaseResult.hpp | 307 SHADERTYPE_FRAGMENT, enumerator
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D | xeTestLogWriter.cpp | 300 case ri::Shader::SHADERTYPE_FRAGMENT: tagName = "FragmentShader"; break; in writeResultItem()
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D | xeTestResultParser.cpp | 146 { 0xa93daef0, "FragmentShader", ri::Shader::SHADERTYPE_FRAGMENT },
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/external/deqp/modules/glshared/ |
D | glsLifetimeTests.cpp | 71 using glu::SHADERTYPE_FRAGMENT; 849 SHADERTYPE_FRAGMENT, s_fragmentShaderSrc); in testDeleteUsed()
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D | glsShaderLibraryCase.cpp | 387 …fication.programs[pipelineProgramNdx].activeStageBits & (1 << glu::SHADERTYPE_FRAGMENT)) == 0)… in ShaderCase() 1422 …const string withExt = injectExtensionRequirements(baseSrc, SHADERTYPE_FRAGMENT, m_programs[0].spe… in specializeFragmentShader() 1627 …specializeShaders(dst, glu::SHADERTYPE_FRAGMENT, sources, valueBlock, m_targetVersion, requirement… in specializeFragmentShaders()
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